This patch rebalances most of the active skills to encourage players to use more skills, adds a bunch of new set items, fixes a few crashes, and fixes a bunch of other minor issues.
0.939 change list:
- fixed an infinite loop caused by entertainers that gain happiness from xp
- decreased damage from most skills but increased their passive bonuses (to encourage more skills at once)
- new set items - 9 sets, 39 items
- increased most masteries
- Power Strike now adds a small debuff to victim (-attack)
- Savage Strike, Lethal Blow, Precise Strike, Critical Strike, Death Blow, Jab, Slice, Fiery Blast, FireBall, SweepingFlames, FlamingArrow, Multishot, Exploding Arrow, Serrated Arrow, Lightning, LightningSwarm, FireStrike, Impale, Wicked Strike, DeathStrike, and DeathRune now have a small dot also (different types stack)
- changed Quake Strike knockback effect to slow victims' movement for 10 seconds instead of completely stopping for 1 second
- Retaliation now gives the user a morale boost buff
- Holy Bolt now adds a small health regen buff to caster
- Holy Strike now adds a small luck buff to caster (critical hits and healing mult)
- Holy Symbol now adds a small mana regen buff to caster
- Holy Fire now adds a small spell damage buff to caster
- Arctic Shard, Frost Nova, Ice Storm, and Unholy Strike frost effects can now stack if from different spell
- Arcane Blast now adds a small resistance debuff to victim
- Arcane Swarm now adds a small critical hit debuff to victim
- Earthquake skill now slows victims' movement for 10 seconds
- Shadow Bolt now adds a small curse to victim (less defense and attack)
- Ravage now adds small attack/cast speed debuff to victim
- Spirit Strike now adds a small resistance/attack debuff to victim
- now split looted food from destroyed clans amongst all player clans (Professor Paul1290)
- monsters no longer add followers if they have a leader (prevents lich under player control from creating an army) (Sgt TT)
- now monster clans can pay monsters of their type to attack an enemy town when the clan raids them
- now monster clans can pay monsters of their type to attack an enemy town when the other clan is raiding them
- sped up zombie threat stuff by 50%
- now level 1 monsters have a little bit of armor and resistances
- increased monster ResistancePerLevel from 2.0 to 3.0
- fixed crash when miniMapZoom is something other than default value (Arkblade)
- added Path of Death and Destroyer achievements to Steam
- fixed doors not handling status effects correctly
- now waypoints will draw on minimap if in different level but within 2000 units
- changed PROTOCOL_VERSION to 55