This patch fixes zombie mutations, makes clans tougher, adds more NPC dialog, optimizes things more, and fixes a bunch of other minor issues.
0.941 change list:
- fixed mutations and other world events not staying around permanently like they are supposed to
- increased other clans CombatExperienceMult from 1.25 to 2.5
- increased clan random recruit chance by 50%
- sped up quests near player a bit more
- added Item Created, Zombie Infection, Zombie Infection Cured, Zombie Infection Escalation, Zombie Infection Escalation Carrier, Npc Dangerous To Clan, Cured Me Plague, and Cured Me Curse chats
- increased chance of NPCs saying general dialog
- added a bunch more dialog variety
- fixed a bunch of NPC dialogs not getting used
- sped up TrapOil
- optimized traps a bit more
- sped up water stuff
- now zombie ragnars get damage and attack bonuses when they eat
- sped up spawning new actors
- fixed in multiplayer sometimes a military win counting as a diplomatic win (Professor Paul1290)
- when distributing items to town NPCs will not switch from a ranged weapon to a melee weapon (or vice versa) (Zangi)
- added therapist job print (when they lower someone's insanity)
- now diplomat NPCs can randomly increase relations with another clan
- enchanter NPCs will now randomly enchant clan items (not the player's)
- added stat inflation to most mastery skills
- now show near by gates on minimap at all times
- fixed I'm scared of Monster dialog
- fixed slippery & wet icons blinking
- made clan scavenge icon match other icons' style
- moved damage lines on character screen down 1 spot to space out a little
- now new messages are a larger font for 10 seconds
- no longer tell you about free rumored position when someone taunts you
- now tell you entertainers on happiness highlight
- found secret messages now only center print (no event text in lower left)
- fixed zombie naga dead anim not matching up with end of dying animation very well
- fixed zombie male dead anim having some pinched areas
- fixed NPCs sometimes claiming a kill that was the player's
- fixed sometimes getting repeating invalid action noise when killing someone and having no mana left
- now Scared, Coward, Fearful, Flighty, and Skittish NPCs have less aggression range
- now Adventurous, Brave, Fatalistic, Fearless, Heroic, Nerves of Steel, and Bully NPCs have more aggression range
- added sound to when an extra modifier is discovered after identifying an item
- now can clear NPC dialog when no longer relavent
- made some fire sounds quieter
- can now change first use slot to a different attack skill
- updated the manual quite a bit
- added Beta Testers to manual
- fixed NewRecruit chat having prefix/suffix stuff
- fixed scout killed chats
- fixed escort died chats
- combined Spirit Strike status effects
- fixed several duplicate parms in database entries
- changed PROTOCOL_VERSION to 57