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Zombasite patch 0.941

This patch fixes zombie mutations, makes clans tougher, adds more NPC dialog, optimizes things more, and fixes a bunch of other minor issues.

0.941 change list:

  • fixed mutations and other world events not staying around permanently like they are supposed to
  • increased other clans CombatExperienceMult from 1.25 to 2.5
  • increased clan random recruit chance by 50%
  • sped up quests near player a bit more
  • added Item Created, Zombie Infection, Zombie Infection Cured, Zombie Infection Escalation, Zombie Infection Escalation Carrier, Npc Dangerous To Clan, Cured Me Plague, and Cured Me Curse chats
  • increased chance of NPCs saying general dialog
  • added a bunch more dialog variety
  • fixed a bunch of NPC dialogs not getting used
  • sped up TrapOil
  • optimized traps a bit more
  • sped up water stuff
  • now zombie ragnars get damage and attack bonuses when they eat
  • sped up spawning new actors
  • fixed in multiplayer sometimes a military win counting as a diplomatic win (Professor Paul1290)
  • when distributing items to town NPCs will not switch from a ranged weapon to a melee weapon (or vice versa) (Zangi)
  • added therapist job print (when they lower someone's insanity)
  • now diplomat NPCs can randomly increase relations with another clan
  • enchanter NPCs will now randomly enchant clan items (not the player's)
  • added stat inflation to most mastery skills
  • now show near by gates on minimap at all times
  • fixed I'm scared of Monster dialog
  • fixed slippery & wet icons blinking
  • made clan scavenge icon match other icons' style
  • moved damage lines on character screen down 1 spot to space out a little
  • now new messages are a larger font for 10 seconds
  • no longer tell you about free rumored position when someone taunts you
  • now tell you entertainers on happiness highlight
  • found secret messages now only center print (no event text in lower left)
  • fixed zombie naga dead anim not matching up with end of dying animation very well
  • fixed zombie male dead anim having some pinched areas
  • fixed NPCs sometimes claiming a kill that was the player's
  • fixed sometimes getting repeating invalid action noise when killing someone and having no mana left
  • now Scared, Coward, Fearful, Flighty, and Skittish NPCs have less aggression range
  • now Adventurous, Brave, Fatalistic, Fearless, Heroic, Nerves of Steel, and Bully NPCs have more aggression range
  • added sound to when an extra modifier is discovered after identifying an item
  • now can clear NPC dialog when no longer relavent
  • made some fire sounds quieter
  • can now change first use slot to a different attack skill
  • updated the manual quite a bit
  • added Beta Testers to manual
  • fixed NewRecruit chat having prefix/suffix stuff
  • fixed scout killed chats
  • fixed escort died chats
  • combined Spirit Strike status effects
  • fixed several duplicate parms in database entries
  • changed PROTOCOL_VERSION to 57