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Zombasite patch 1.002

This patch adds all levels connected world setup option, makes several things easier for new players, and fixes a bunch of other minor issues.

1.002 change list:

  • can now choose to have all levels connected as a world setup option
  • no longer hide priority 2 quests even if in unknown location and "Only known locations" option is on
  • fixed random numbers and thus things like world layout not matching between Windows and Linux (added -ffloat-store to Linux build) (Drew)
  • now quests get generated slower when almost all of the quests have been completed (Tuidjy)
  • no longer hide nemesis or arch-nemesis quests with "Only know locations" option
  • fixed a problem with Infiltrators never losing stealth bonus (Tuidjy)
  • now quest experience goes to all player clans instead of just the player clan that solved the quest (Mulzaro)
  • now when a monster changes faction (like from Demonic Control) clears enemies (BlastProcessing)
  • now if highlight text overflows the screen makes sure to show top instead of centering it (Notorious)
  • now highlight info on gate list stays out of the way better (Notorious)
  • "Can't show really long messages with enemies nearby" message now shows first line of
  • normal text so you can see things like item names (Notorious)
  • now mention what happens when an NPC goes insane on insanity highlight
  • added insanity info to clan screen insanity column highlight
  • added a bit more info to happiness highlight (Castruccio)
  • added happiness info to clan screen happiness column highlight
  • added happiness info to clan screen average happiness highlight
  • added relations number context on NPC relations screen and several highlight texts (Castruccio)
  • added hide long messages option (defaults to on) (Professor Paul1290)
  • fixed a few status effects not showing their name
  • fixed PersonalityLikesClassDeathKnight (BlastProcessing)
  • changed PROTOCOL_VERSION to 58