This patch adds all levels connected world setup option, makes several things easier for new players, and fixes a bunch of other minor issues.
1.002 change list:
- can now choose to have all levels connected as a world setup option
- no longer hide priority 2 quests even if in unknown location and "Only known locations" option is on
- fixed random numbers and thus things like world layout not matching between Windows and Linux (added -ffloat-store to Linux build) (Drew)
- now quests get generated slower when almost all of the quests have been completed (Tuidjy)
- no longer hide nemesis or arch-nemesis quests with "Only know locations" option
- fixed a problem with Infiltrators never losing stealth bonus (Tuidjy)
- now quest experience goes to all player clans instead of just the player clan that solved the quest (Mulzaro)
- now when a monster changes faction (like from Demonic Control) clears enemies (BlastProcessing)
- now if highlight text overflows the screen makes sure to show top instead of centering it (Notorious)
- now highlight info on gate list stays out of the way better (Notorious)
- "Can't show really long messages with enemies nearby" message now shows first line of
- normal text so you can see things like item names (Notorious)
- now mention what happens when an NPC goes insane on insanity highlight
- added insanity info to clan screen insanity column highlight
- added a bit more info to happiness highlight (Castruccio)
- added happiness info to clan screen happiness column highlight
- added happiness info to clan screen average happiness highlight
- added relations number context on NPC relations screen and several highlight texts (Castruccio)
- added hide long messages option (defaults to on) (Professor Paul1290)
- fixed a few status effects not showing their name
- fixed PersonalityLikesClassDeathKnight (BlastProcessing)
- changed PROTOCOL_VERSION to 58