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Zombasite patch 1.011

This patch makes healing potions weaken infection, improves identification bonus, improves monster respawn system, and fixes a bunch of other minor issues.

1.011 change list:

  • now each time a healing potion is used to heal zombasite infection and fails, the infection gets weaker, so the next potion is more likely to work
  • increased chances of getting a rarity bump when identifying an item from 0.01 to 0.05
  • changed sound when getting an item rarity bump to be way more noticable
  • misidentify bonus can now go past very rare items
  • now if the game purges an inactive level, it won't respawn everything if the player comes back to that level
  • halved rumor costs
  • increased monster respawn time from 600.0 to 750.0
  • fixed collision on 2 of the rock types in Freya Meadows
  • fixed a closed block in Freya Meadows that looked like you could walk into it
  • increased chances of NPCs getting infected
  • fixed a rare crash dealing with projectiles - now check in projectile if skill parent is same as passed in skill owner, if not no longer saves skill
  • doubled secret stash spawn chances
  • doubled mana stone regen
  • added text so that you know which quests are started from the Zombie Threat
  • decreased zombie plaguebringer spawn chance from 3.0 to 1.5
  • decreased parasite health mult from 0.5 to 0.4
  • raiders from other clans no longer stick together as much (makes them a bit easier and less pathfinding issues)
  • orc clans now start more orc uprisings and town attacks against enemies
  • fixed clan NPCs not getting promotions some times on level up (Sharjin)
  • increased chance of rebuilding a house when NPC is doing construction focus by 33%
  • bounty hunter quests are now optional
  • made mana potions go about 50% faster (still same amount, just over less time)
  • now ignores damage of item when salvaging (mostly means get more crafting materials and you can salvage broken items)
  • spies much more likely to ambush when engaged
  • can now use guards that are 3 levels higher than your level
  • decreased FreeRecruit dialog chance from 0.2 to 0.05
  • test_checkAreaCollision for towns now just checks the edges to spawn less warnings
  • fixed a bunch of collision issues along edges of towns
  • can now zoom in/out minimap with mouse scroll
  • pageup/down now works on world minimaps
  • now when minimap zoom changes through mouse scroll or buttons it automatically updates the minimap without playing needing to move
  • pet monster types can no longer be guards
  • now secrets and special room prints go to event box (but don't go to log)
  • can now change blip color of objects in their database entry
  • halved lure volume
  • no longer print arch-nemesis text even time loaded
  • now show doors on NPC Locations screen
  • now any quest can have an icon like the nemesis quests
  • npcs no longer talk about clan wars of clans we haven't discovered yet
  • made always works type of skills repeat if the button/key is held down - makes it a bit easier to use these type of skills and is more consistent
  • fixed a small issue with individual loot stuff
  • fixed some guard/pet confusion with Torvas, Hulks, and Death Knights
  • added VerySmall and Tiny fonts
  • an object can now add a world modifier on use
  • world modifiers can now add an enhancement to players
  • now if help text can't fit on the screen it will drop to very small font
  • now if help text still can't fit on the screen it will drop to tiny font
  • secret levels now use normal world random numbers instead of session ones
  • changed save version to 210
  • now save _lastUsedSecretLevel
  • made secret stashes fade out in 1 second instead of 5
  • now chests health per level is a float instead of int
  • spider webs now have half as much health
  • darkness/bright level/world modifiers no longer affect player/entity lights
  • now only monsters that can use tactics can start fires
  • no longer get new personality event text from other clans
  • now wait for scorpion sting to finish before moving on
  • rescue people now have portraits for when they use dialog to call for help
  • now only get NPC left and joined another clan if was originally in your clan
  • higher end chests are no longer allowed to be purged when too many entities
  • added "Only draw entities" option in editor - makes it much easier to see some issues in levels
  • fixed a couple food stolen prints
  • now pedestals find free spots
  • no longer create gates for invalid clans
  • ghost revenge text no longer mentions clan name
  • changed "Infection Mutation" to "Mutation" to fit modifiers area better
  • improved town attack repealed npc text
  • now mark correct parts red if don't have enough money for rumors
  • changed "Easy prey!" to "Easy prey (coordinated attack)!"