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Zombasite patch 0.916

This patch makes clans more unique, balances clan relations better, improves many more effects, and fixes a bunch of other minor issues.

0.916 change list:

  • now get a 50% discount on sabotage when you have at least a Mutual Protection Pact with Fang
  • now get a 50% discount on positive rumors when you have at least a Mutual Protection Pact with Little Titans
  • now get a 50% discount on negative rumors when you have at least a Mutual Protection Pact with Reptilian Terror
  • now get a 50% discount on removing curses/purifying items when you have at least a Mutual Protection Pact with Sisterhood of Light
  • now get a 50% discount on repairing armor when you have at least a Mutual Protection Pact with The Guardians
  • moved gambling from Nemesis to The Scourge
  • now get a 50% discount on repairing weapons when you have at least a Mutual Protection Pact with Nemesis
  • now get a +200% magic chance bonus if allies with The Collectors
  • fixed compliments & insults happening more often than they are supposed to
  • improved gouge, despair, impale, fiery blast, sundering strike, shuriken, cleave, and deep wounds effects
  • improved retaliation, foul strike, and blade of darkness effects
  • improved plague explosion, lurker, and plague bolt effects
  • improved boots speed and death rune effects
  • improved ghost death effect
  • doubled guard prices from Eternal Darkness
  • fixed not getting all chests if level specified some extra specific ones
  • added bones chest
  • added Boneyards
  • financial & lucky clans now start with more gold
  • increased speed of relation loss between clans that are natural enemies
  • made evilish clans like each other more
  • made neutralish clans like each other more
  • made clans with monster types that overlap like each other more
  • fixed sometimes getting more than 1 potion when buying them from a vendor
  • fixed falling rocks not playing full animation
  • made gargoyles much tougher
  • fixed some kidnapping issues (Caal)
  • now towns start with more damage on average
  • one of the towns now starts with way more fire damage on average
  • NPC happiness now degrades a bit faster
  • NPCs now get crushing blow per strength, deep wounds per dexterity, magic crushing blow per dexterify, health regen per vitality, and critical hit per intelligence points
  • map doesn't bleed across level boundaries as much (have to explore a bit more to find new areas) (ScrObot)
  • made potions less likely on some specialized vendors (ScrObot)
  • fixed NPCs in other clans not always following their leader around very well and getting stuck
  • bamboo now sways with wind
  • now environmental fires don't hide when out of sight
  • increased clan compliment chances
  • fixed getting combat sounds from projectiles with radius damage
  • moved columns over some on NPC list so names don't overlap other columns as much
  • now get a message of discovering a clan when clans share your contact info
  • now mention can't get Logistics win with a loner character (Caal)
  • now hide Logistics win info when using a loner character
  • made fire weapon sound a little quieter
  • now collector and personal project quests go through individual NPC
  • smaller clans stay a little happier with larger clans now from fear
  • now the Flux monster enhancement doesn't slow down that monster's projectiles
  • fixed monsters sometimes getting stuck in the approach behavior
  • now monsters/NPCs move some if their last projectile hit the world instead of their target
  • now when an NPC is recruited to your clan clear enemies (Throwback)
  • fixed player sometimes getting credit for repelling a town attack that they had nothing to do with (Schappelijk)
  • fixed offer scroll bars on trading screen to be in same column as item list scroll bars (ScrObot)
  • lists on trade screen no longer reset position when something changes (Roswitha)
  • fixed accuracy of highlighting blips on minimap (ScrObot)
  • now get XP debt if you die to another clan
  • fixed a few problems with prints when renegades died (Forevener)
  • fixed a problem where sometimes highlight text and highlight icons didn't match (ScrObot)
  • NPCs no longer get quest experience when they are unavailable (petrified, kidnapped, etc)
  • fixed DontHaveEnoughMoneyToIdentifyEverything translation (Caal)