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Zombasite patch 0.924

This patch makes town attacks more unique, cleans up the UI some, gives more control over NPCs, and fixes a bunch of other minor issues.

0.924 change list:

  • now different types of attacks concentrate on different sides of town so that there is a more strategy on door/guard placement: town/siege attacks - front, scouts/assassins back, and clan raids sides (sourdust)
  • guard focus now increased NPC attack & defense by 50%
  • added construction NPC focus - works on rebuilding houses, no other work, more unhappiness & food usage (sourdust)
  • members of other clans fight amongst themselves less now
  • now show zombie threat rate on quests (Crisses)
  • added descriptions to all personalities (Aisu Kitsune)
  • fixed NPC relations moving back towards neutral way too quickly (Melchior36)
  • added tracking NPC skill to warriors, rogues, rangers, and demon hunters - decreases quest search costs
  • added mapping NPC skill to rangers, priests, wizards, and conjurers - decreases quest search costs
  • spies now decrease quest search costs also
  • made rumors, sabotaging, identifying, and searching for quests targets cost more, but made NPC skills decrease them more
  • fixed another being able to damage pet issue (Mithur)
  • split quest events and world modifier events into 2 different timers
  • doubled chances of vendors (in wild and visiting town)
  • added food to main game menu so it is easier to see (sourdust)
  • now failed quests clean up their world modifiers - like darkness machines (Tuidjy)
  • increased hunting efficiency by 50% (Tuidjy)
  • food sense now changes the amount of food found when found instead of the chance (mucks with other chances less this way and makes more obvious working)
  • increased food sense on cooking and treasure hunter skills (Tuidjy)
  • decreased ReputationFightToDeath from 25.0 to 20.0
  • fixed level 90 sunstone not having any magic modifiers on it (Nesmo)
  • added likes, loves, dislikes, and hates personalities for Demon Hunters and Death Knights
  • removed bags only button (sourdust)
  • moved clan button to where bags only button was (sourdust)
  • removed win/lose buttons (only on clan screen now)
  • moved zombie threat bar to where win/clan/lose buttons used to be
  • fixed alignment of lists on clan gifts screen
  • now bonus xp items have a minimum level of the surrounding area (Caal)
  • pets now have orange blips on mini-map (Mithur)
  • fixed NPC projectile attacks sometimes going in weird directions (Crisses)
  • fixed a couple issues on relation screen when playing multiplayer (Varkon)
  • fixed vendors walking around town being jerky
  • zombie knowledge no longer marked as an important button
  • added close X button on bestiary screen (sourdust)
  • fixed XP notches not being evenly spaced
  • improved switch places command
  • now happiness at clan luminary levels is color coded green
  • happiness on main NPC screen is now color coded
  • fixed getting a blank quest sometimes after destroying an altar (Tuidjy)
  • now make sure destroyed clans are not changing their relations with other clans (Tuidjy)
  • now take into account burned areas when displaying hunting/foraging percents
  • added highlight text to diplomacy screen, win progress, and lose progress close buttons simplified win/lose screens now that they are under clan screen
  • made exit type of buttons much more consistent - should all be either done or cancel now (sourdust)
  • fixed a crash when you try to delete text on a waypoint that has no text left (Lan)
  • changed trade text button on clan solve quests screen to an icon button
  • changed solve quests text button on clan trade screen to an icon button
  • made "What would make this trade possible?" and "Anything you would like?" buttons and font size smaller
  • added highlight text to Show NPC button
  • combined zombie knowledge and zombie history screens
  • rearranged clan screen some to feel less crowded
  • simplified character export stuff by moving most of it to own menu
  • added a help screen for clan info menu
  • added a help screen for skills menu
  • added NPC Relations help topic to full help topics screen & manual
  • switched kick out of clan and extra ration button placement
  • localized SwitchPlaces correctly
  • simplified NPC in clan menu some
  • made buttons a little smaller on NPC equipment screen
  • changed PROTOCOL_VERSION to 44
  • remove done button on character menus
  • split into other stats into combat stats & other stats
  • added escape notice, healing, minion armor, minion max health, minion movement, minion resistance, and potion boost stats to other stats menu
  • added extra projectiles, explosion range, spell damage, cold damage, fire damage, lightning damage, magic damage, poison damage, cast time, critical hit damage, and pet damage to combat stats menu
  • fixed an actor getting set up for each level that wasn't needed
  • increased HappinessDegradation
  • improved rescue NPC escaped message
  • reworded cursed wishing well teleporter trap text (Crisses)
  • fixed a missing word in character screen help