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Zombasite patch 0.918

This patch makes monsters more unique, adds more ways to deal with NPCs, optimizes singleplayer and multiplayer better, and fixes a bunch of other minor issues.

0.918 change list:

  • donating gold or food to NPC now has chance of making them not start any fights for 10 minutes
  • now NPC relations will drift back towards neutral if they haven't had any interactions in a while
  • can now gift gems, rings, necklaces, jewelry, and luxuries from one npc to another npc - changes relations & happiness
  • now player doesn't have to have quest to gather monster parts for quests
  • switched _freePackedDataObjects from linked list to a vector (test went from 88.7 to 101.8 fps) - should speed up server in multiplayer
  • added Ground Detail graphics option - if turned down can speed up fps especially dungeons/caves
  • set up data for Ground Detail option for dungeons and caves
  • changed light models default to 0.75
  • added Love Potions
  • zombie horrors now get 3 random skills instead of 2
  • doubled Orc Shaman Weakness skill debuff
  • Imp Spin Attack now does much more damage
  • Female Imps crossbow attack is now 33% faster (the projectile)
  • improved Naga Priest's heal spell
  • Hulk Stunning Hit now does more damage
  • Hulk now uses Quake Strike 25% more
  • Wisp buff now lasts twice as long
  • ghosts are now harder to hit
  • guardians now have more armor
  • guardians now get extra fire, lightning, poison, and cold resistances
  • doubled chance that Giant Spiders use web attack
  • doubled Saurian Mage strength buff
  • Stalkers use Gut attack more often now
  • changed stalker hunters attack time from 1.5 to 0.75
  • increased stalker hunter projectile speed from 450.0 to 600.0
  • Scorpion Sting now does damage along with the speed debuff
  • Scree/Zombie Scree Impale now does more damage, hits more often, and has longer range
  • made Changelings a little tougher
  • PlagueBringer Larva now do more damage
  • Dark Elf Warriors now have more armor
  • Dark Elf Warrior's Slice can now hit up to 3 enemies and has a longer range
  • increased Dark Elf Assassion chance to hit
  • increased Dark Elf Assassion Poison Stab damage
  • increased Dark Elf Dark Priest Unholy Bolt damage
  • Targ/Zombie Targ now do more damage when in Frenzy mode
  • Furies/Zombie Furies now have much higher fire resistance
  • Furies/Zombie Furies now have faster attacks
  • Skeleton Archers now fire faster
  • Zombie Spiders can now phase more but they now have to be farther away
  • Zombie Scavengers now have farther corpse sense, sprint to corpses, and can eat more corpses
  • made Zombie Hellhound flame more powerful
  • now Zombie Ragnars gain more health from eating corpses
  • Shadow/Zombie Shadow now has better life steal/mana burn
  • Zombie Scarabus now spawn Parasites a little faster
  • fixed a bug in alert faction skills
  • fixed some problems with Zombie Stalker Death Scream
  • Zombie Scorpion now has more health and armor
  • Zombie Imp Poisonous Gas damage now scales with level
  • increased Blink range (Horror, Zombie Horror, and Zombie Pixie Big Sister)
  • added Tail Slam to Zombie Naga bestiary text
  • increased Zombie Naga Tail Slam damage, chance to hit, and range
  • Zombie Hulk now has Stunning Hit and Quake Strike
  • fixed a bunch of monster follower stuff
  • now monster taunts debuff you defense, attack, and cast time
  • Zombie Shadow Scream is now a taunt
  • Ragnars are now much more likely to spawn in groups
  • Torva Shaman fire aura now gives better bonuses
  • Undead Herald call now buffs allies along with morale boost
  • Dark Elf Wizard and Fire Elemental fireballs now do radius damage
  • increased range for Fire Elemental and Zombie Imp passive damage attacks
  • Orc Caltrops now does damage when the victim moves
  • Torvas now use Power Attack much more often when victim has their back turned
  • now other clans gain xp faster
  • now clan members (yours and others) will wander around looking for enemies when clan is under attack
  • simplified recruit save/load stuff to fix some issues when recruits are lost
  • increased normal NPC happiness degradation
  • decreased NPC happiness increase from full ration
  • increased NPC happiness increase from living in a house
  • added Spy NPC skill - rogues, makes rumors & sabotaging cheaper
  • added Sage NPC skill - wizards & conjurors, makes identifying items cheaper (Tuidjy)
  • Quartermaster NPC skill now makes identifying items cheaper
  • fixed some recruit stuff not taking affect immediately
  • rescue/escort to renegade quest transitions now keep NPC name consistent (Crisses/Caal)
  • now alarms on traps will trigger any ambush traps in range
  • now a few enemies can send ambushes to you
  • alarms on traps can now trigger an ambush (without a nearby trap)
  • fixed Arcane Swarm sometimes targeting things the player isn't allowed to target
  • added X the Coward quest
  • added X the Ambush Master quest
  • entity movement should be a little smoother now (especially in multiplayer)
  • improved dazed, ice explosion, void shield, ice bolt, teleport, armor melt, ambush, shatter, and amorph split effects
  • fixed effects not drawing on bestiary screen
  • improved arcane blast, ghost death, ice explosion, arcane swarm, blinding flash, and infused energy effects
  • improved earthquake, temporal flux, and quake strike effects
  • improved Aura Of Dark Blessing, corpse explosion, and lure effects
  • fixed a problem in randomIntInRangeWeightedMiddle
  • changed Wisp buff attack color and add an effect while the buff lasts
  • stalker hunters no longer have daggers
  • changed PROTOCOL_VERSION to 39
  • can no longer distribute bags to town armory
  • improved clan recognition that they are being attacked
  • pets no longer count in Enemies Too Close calculations (ScrObot)
  • NPCs now use more idle animations
  • clan guards now ignore sighting enemies outside of clan level (Crisses)
  • now environment fires should spread a little better
  • when a NPC goes renegade in your town, the quest now has the correct location (Crisses)
  • clicking on a monster in another clan no longer brings up their town defenses UI (Roswitha/ScrObot)
  • improved expedition icons
  • rearranged clan screen to fit everything better
  • increased ambient fairy chances
  • fixed Saurian Mage skills text
  • added Quake Strike to Hulk's bestiary text
  • added to Ghost special abilities they can pass through objects
  • added bestiary text for Stalker Hunters
  • added Fire Resistance to Fury/Zombie Fury special attack text
  • fixed male and female zombie names in bestiary
  • added Zombie Parasite bestiary text
  • fixed missing translation BuyCovenentSpecialItemCantAfford (Caal)
  • fixed NpcStarved translation not working
  • reworded wishing well event text a little (Crisses)