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Zombasite patch 0.934

This patch improves the UI more, fixes some major balance issues, fixes extra town attacks, and fixes a bunch of other minor issues.

0.934 change list:

  • fixed high level monsters showing up in low levels
  • made entity selection tighter a little (Destro*)
  • reworked mouse input a little to improve accuracy some (especially in lower fps situations)
  • fixed other clan town attacks starting in player clan area (Mithur)
  • now NPCs' happiness goes up a little when you talk to them and they have something to day (Throwback)
  • now free recruits at the beginning of games can't be higher level than the player (Destro*)
  • fixed a rare multiplayer crash in World::clearTileCache & World::getTile
  • now left/right works to change item/person comparison on clan trading screens (ScrObot)
  • now pets follow you correctly during raids (Hell_MINTH/magusdl)
  • now left/right can go to previous/next recruit (MindDefect)
  • now unique monsters that are spawned normally go to clan that forced them to spawn
  • increased MaxRangeFinishingExtra from 25.0 to 40.0
  • unique monsters and renegades can now use uprisings as reinforcements
  • fixed stealth passive bonus really being a penalty instead (Tuidjy)
  • fixed Death Mark actually buffing the victim some (ploratio)
  • increased starting health of clan doors from 50 to 100 (DrRumpy)
  • people that need rescuing can now send the player help messages
  • vendors can now send the player messages
  • clans can now ask for help when under attack
  • added Hamstring skill to Stalkers and Zombie Stalkers
  • renegades can now get promotions
  • changed Concentration: Poison passive bonus to poison damage instead of cold (Tuidjy)
  • now show durability info on broken icon on main game screen (Destro*)
  • now show monster level of areas on world map (Destro*)
  • escape on beta menu now goes back to game
  • made quest history & map icons on clan get quests screen a little smaller (PixelLord)
  • no longer get luminary messages from other player clans
  • bulletin board of enemy clans no longer shows up on minimap (ScrObot)
  • no longer show clan area on gate list from other player clans that have left game
  • changed PROTOCOL_VERSION to 51
  • made doesn't have skill on NPCs read a little better (ScrObot)
  • now item comparison person only changes when you hit left/right and an item is selected
  • fixed vendors being able to attack your doors (narnach)
  • now show current crafting items on item text (Throwback)
  • added Infection Spread Zombie Knowledge
  • now when possessed effect is added or removed update name correctly (Crisses)
  • fixed guard level/data in higher difficulties (ScrObot)
  • fixed other clans sometimes having statues
  • fixed effects on dimensional gates, jars, and spider webs
  • now add player info to log when a hardcore or semi-hardcore character die permantently (Lan)
  • now show correct icon when showing recruit items as the secondary item text (ScrObot)
  • actors should no longer attack open doors (Lan)
  • fixed zombie imp death/dying anims not matching up correctly
  • fixed DefendingDeepWounds & DefendingMagicCriticalHit missing translations
  • made ambient creatures movement smoother
  • fixed stopEffect issue in combustion3_BigSister.mdl
  • renegades no longer wander around as much