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Zombasite patch 1.012

This patch fixes a lot of relatively minor issues.

1.012 change list:

  • now cache monster models a bit better (hopefully less loading pauses)
  • now when run out of potion that is in a use slot it will automatically switch to best potion available
  • items that are available to spawn at max level don't fade out their chances at higher levels now
  • fixed NPCs not being able to be infected
  • fixed infected npcs not turning into zombies
  • now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
  • fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
  • fixed not getting new clan members from rescue quests some times (Zombasite)
  • added 5% stat inflation to rupture armor
  • cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
  • now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
  • fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
  • bags can now have magic modifiers (Jackrel)
  • now secret gates are marked on map when used
  • clans now try to change their doors, guards, and relics less often
  • made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
  • fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
  • fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
  • fixed life steal proc on weapons
  • now make sure NPC reward for logistics win is not a vendor (cfiend)
  • added 5% inflation to riposte stun time (Throwback)
  • decreased spawn chances of negative npc traits from 0.75 to 0.65
  • now if multiple overrides of same database entry, last one loaded is first used
  • can now see long messages when dead
  • fixed some braziers in cave 4 that couldn't be turned on/off
  • added mushroom level modifier prefix name - Mushroomy :)
  • made jars have less health
  • fixed ghost world modifier not working correctly
  • changed save version to 213
  • changed PROTOCOL_VERSION to 64
  • fixed battles ending earlier than they should
  • now play item sound when a monster picks up an item
  • now monsters that pick up items will drop them when they die
  • dark elf assassins will now pick up and use daggers
  • dark elf wizards will now pick up and use wands
  • now an option to hide eliminated clans on the relations screen
  • now show relations, show treaties, and hide eliminated options save properly
  • more torch light flickers now
  • monsters no longer hide in towns
  • now much cheaper to search for bounty hunters
  • made r_effects affect swipes also
  • now if you decline a treasure map quest, you can get it again from your bulletin board
  • Death Mark can now stack 3 times
  • fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
  • removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
  • fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
  • no longer announce quests at the very beginning of a world
  • no longer start tornadoes in fake levels
  • tripled tornado chances in storms
  • added noise machine town to zombie town attack connection quest text
  • now menus can specify music database entry instead of a direct sound file
  • now using an attack skill on an object like a locked chest and out of mana will drop down to basic attack correctly
  • fixed a problem temporarily losing skills on items when they level up (loopax)
  • now when delete a character clear selected item (Destro*)
  • bulletin boards can no longer be target of kill monsters quests (Mnemovore)