+ New locations: Bears Cave, the Vision, Prison, Reactor, Laboratories, Fort Cellar
+ Creatures: bear, guard, officer, prisoner, doctor, scientist
+ Weapons and items: nunchaku, gear axe "Broken Eggs tango", horse mask, hat "Fes"
+ New dialogues for main quest
+ Random locations (gas station, canyon, battlefield)
+ New random enemy groups
+ Terrain objects
Improvements:
+ Explosives with timer
+ Misfire
+ Scenarios
+ Unique items with features
+ Explosions attract mob's attention in peace mode
+ Explosions affect doors and rigidbody objects
+ Friendly NPC get angry if you set mines next to them
+ Custom critical_HP (some creatures like scientists escape even with minimal damage)
+ Visual effects for main scene
Bug fixed:
+ Reduced strength for some enemies on the first locations, and "Reactor Labs" level
+ Fixed AI bug "walking on the spot"