Rolled out some hotfixes this weekend. Here's what I did!
(NOTE: Here's the full 0.2.7 Patch Notes if you missed 'em!)
*NEWEST* Hotfix 2:
- Fixed bug where the server sometimes thought a Spaceman was the Monster when they weren't, resulting in the game ending when they died, even while the real Monster was still alive. Maybe this is the universe trying to tell us that, deep down, we're all monsters.
- Spacemen no longer hear the Monster roar on the warmup screen. Instead, they hear a musical note. Monster still hears a roar when selected as Monster.
- Fixed multiple issues with Transmitters showing incorrect state and/or waypoint icons, as well as Objective panel showing the wrong Transmitter completion count.
- Slight tweaks to the end-game "Failure/Congratulations" popup.
- The camera now zooms to the Monster whether they win OR lose. This should now also happen for every player, including the ones in heaven.
- Fixed bug where the bottom left 3D model, Employee of the Month, or Shuttle Pilot images would be dark while the power was out.
- Employee of the Month wallpaper texture (behind the Spaceman) should no longer appear blurry.
- Reverted Translucency setting that was causing various issues, such as HUD not showing up properly when looking at a Translucent surface, such as a window. (Turned out to be a negligible performance gain anyway.)
- Late-joining Spacemen will now have their suits unlocked if they are stuck in a locked state for more than about 15 seconds. This is a temporary fix while Zag continues to investigate the deeper cause.
- Airlock "flappy" wind noise now properly stops playing if a Spaceman is killed while their Magnetic Boots are locked in an airlock.
- Large refactor to how the game handles death of players. Please report ANY and ALL bugs in the Discord #bug_report channel or the Bug Report forum on Steam. Thank you!
Hotfix 1:
- Corrected an issue with Keycards sometimes not properly coming off cooldown for non-host players.
Enjoy your weekend!