Hello Astronauts!
New patch is LIVE! You'll know you're on the new patch by the watermark at the top middle of your screen.
v0.1.4 "Sunny Side Up"
Summary: 2 brand new Monster abilities (Monster Egg and Burrow Trap), new Health Syringe features, tons of fixes to joining and late joining games, along with lots of little bug fixes.
But first, a new video from The Company!
https://www.youtube.com/watch?v=52CAik_PgsU
Change Notes:
General:
- Most of this patch's development time went into fixing join/late-join issues. This should help to (or entirely) sort out the largest issues that reuslted in players getting stuck or not properly getting spawned into the game when joining late. Please continue to report any issues encountered in our bug report forums. Thanks!
Monster Gameplay:
- NEW ABILITY - Monster Egg: By pressing R in Monster Form, the Monster can now lay an egg. This egg acts as a proximity alarm, showing nearby Spacemen. If Spacemen get too close to an active egg for too long, they will be attacked by an alien parasite. (You'll know when you've been grabbed - trust us.) At that point, their only hope is that someone else will shoot the baby alien murder machine off of their face. The egg can be destroyed, and each egg can only be triggered once. The Monster can lay an egg about once every 3 minutes. Status of egg-laying ability shows up in the bottom right by the Keycard and Flashlight status indicators on the HUD.
- NEW ABILITY - Burrow Trap: The Monster can now attack with LMB while burrowed. This will grab the first nearby Spaceman (within about 1 meter of the burrow location) and pull them into the Monster's mouth, where he will chomp on their feet for 1 second, dealing 50 damage.
- Monster's Remote Arm status in bottom right of HUD now indicates which object the current remote arm is attached to (if any), in the case of very forgetful monsters
Items:
- You can now press RMB to use secondary fire on items that support it. Only the health syringe currently has a secondary fire mode.
- Health Syringe can now left-click to heal a target, and you can right click to heal yourself. Either option will consume (destroy) the health syringe.
- The Monster is now kicked out of shapeshift form if he or someone else uses a health syringe on him. The Monster's human health still receives the heal benefit, however. This is now accompanied by a warning to the Monster, as well.
- Fixed bug where the Health Syringe wouldn't reliably play its sound effect when used by a client
Objectives:
- Transmitter warning buzzer delay time after being shut off lowered to 3 seconds, from 5 seconds.
- Unsealed Research Samples now cause your suit's geiger counter to go off when nearby. A small tip to help you locate them.
- Sealed Research Samples now have a new look, a green egg in a box, so they are not confused with the Monster's ORANGE egg location icon
Lobby:
- Fixed issue with map picker not allowing the host to select a map or simply acting weird after re-opening or returning to lobby
- Potential fixes for weird issues occuring after coming back to lobby after round limit is reached
Heaven / Angels:
- Fixed bug where Angels couldn't open cameras after using Escape Menu
- Fixed bug where Angels could get stuck in their Escape Menu if they try to open cameras while Escape Menu is up on screen
Menus / HUD:
- Fixed bug where Visor and Helmet picking menu wouldn't show the selected visor/helmet data on the right side of the panel
- Changed font on intro text when you spawn
- Loadout cards on Warmup screen are now about half as large
- Changed up a bunch of fonts and font sizes in the warmup and match starting screens
Misc:
- Fixed (for real this time!) a bug causing the airlock magboots "wind noise" to play forever.
Enjoy!