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X-Morph spaceship design - a look back

August 2010

We wanted to take a while to reflect on some of our old designs for the X-Morph spaceship. It took us quite a while to develop the final look and feel. We went through a couple of design stages, each with numerous prototypes.

The first design which you can see above comes from August 2010 - yes, that's right it's eight years old, and we were still hard at work on Zombie Driver HD back then. It included mechanical tentacles that were supposed to impale and devour humans - which would regenerate the ship's health.

November 2012


The concept design renders above represent one of our machine-flesh approaches. We wanted to make the X-Morph feel unique by combining advanced technology with agresive biological mutation. These concepts looked really great upclose, but in the end it was really hard to show them well from a distant perspective. Huge amounts of detail created a lot of pixel noise and the resulting complex shapes were hard to distinguish during intense gameplay.

Would you like to learn more about the game's development history? Are there any particular subjects that you would like to know more about? Let us know in the comments below and we'll try our best to answer all of your questions.