Hello again!
The dust has settled after the Last Bastion DLC release. The X-Morph storyline is complete, and the humans have been almost completely wiped out. It is not the end of the road for the game, though! The community maps section of the Steam Workshop is home to many interesting and inspiring levels. Today we will take a look at one of them - Mirkwood.
The X-Morph core lands in the middle of a dense forest situated in between hillsides and a couple of small villages. A calm river to the south and vivid green of the vegetation in the north give the whole area a very peaceful atmosphere. However, where the X-Morph land, the army follows.
The first couple of waves are not particularly threatening. Some Humvees, Buggies and a sprinkle of Bulldog tanks are nothing that a skilled pilot can’t handle. Further into the level, the serene atmosphere dissipates, as the humans roll out their heavy hitters. There is even a full-on carpet bombing in one of the waves, razing all of the cottages into the ground. Even though the tempo increases over time, the level doesn’t feel imbalanced at any point. The player is given enough resources to build up a defensive network.
All the cottages, rocks and dense vegetation give the X-Morph the opportunity to create intricate mazes for the humans. The ground units should not stand in your way in Mirkwood, however, due to the difficult terrain, you can expect a lot of aircraft to join the fray.
If you are looking for a well-balanced mission with a lot of possible defensive configurations to choose from, Mirkwood is definitely one of the community maps you should give a shot. If you are an aspiring map builder - check out the wave configuration and attack paths for airborne units. All players can learn a lot from this one.
Have fun playing Mirkwood!
EXOR Studios
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