Hey folks,
I just pushed a new update which adds 3 difficulty options to each level. For some levels. A level's difficulty setting changes the number and availability of spawnable items, i.e. an easy level could allow an infinite amount of a certain item, while harder levels restrict the number.
This update also enables level progression, meaning harder levels and difficulty modes will be locked until the previous level or difficulty has been unlocked.
There are also some minor changes in the level editor to reflect the new difficulty settings.
And last but not least: The hand menu has now a quick toggle to turn off collision of holographic balls. This can be useful if you're fine tuning certain parts and don't want balls to clog up the path.