Hello everyone.
Today there is a small Dev Report about what is currently in progress and what comes next. A bit of workshop air, a bit of honest progress.
Before we get to the current tasks, let’s start with the question many of you have in mind. Is there now a more precise timeframe for the release. Anyone who has been paying attention knows that until now it was roughly somewhere between 2026 and 2027, and that I want to avoid the big November that so many of us look forward to… yes, me too.
I am simply taking a bit more time here so that Camino Ghost runs as smoothly as possible in the end. Early Access does not mean that a game is unplayable or full of errors, it only means that not everything planned is included yet.
The Early Access release is planned for the first quarter of 2027. I already have a specific date, but that remains secret for now. You never know what might happen. Illness, a broken PC, or a particularly brave sparrow sitting on the internet line.
But now to the actual part. What is happening behind the scenes. At the moment the companions and their abilities are the main focus. The basic functions have been around for a while, but some areas still need refinement, especially animations and interactions with enemies. And until now there was only one companion for testing, but for Early Access there will be three.
I will show them to you soon in their own Feature Showcase.
At the same time the Early Access rewards are being implemented. You will get to see those soon as well.
In the next weeks the focus shifts to the world itself. A big round trip to distribute loot, place enemies and fix a few things here and there. We don’t want anyone tripping over an invisible stone and falling through a hole in the world. Some variation will also be added in different places.
Already created caves, dungeons and other locations will be placed into the world and tested. Alongside that, recipe work continues, which has to be revisited again and again so that there isn’t too much chaos in your head at release.
As you can see, the coming weeks are quite packed, so forgive me if the next news doesn’t appear too quickly.
That’s it for today. A small look behind the scenes, a few impressions from the ongoing work and hopefully enough to keep you updated. Next time there will be something for the eyes again.