We've been hard at work on Guardians of Orion Phase 2 for months now. We are very close to wrapping up what is the commencement update (v2.1) and cannot wait to share more information when possible.
QUALTIY OF LIFE + POLISH
Our biggest focus with this update is Quality of Life and POLISH. We want to clean up the existing experience as much as possible and many of our efforts and resources have been invested in this area.
NEW PLAYER HUD
One of the newer features we've already announced is a brand new PlayerHUD. This HUD is a much better overall design and conveys the information you need and when you need it.
It's great for experienced players and new players alike. We hope to capture some video comparisons showing them side-by-side to illustrate all of the changes we've made very soon!
MEMORY LEAK & CPU OVERHEAD ISSUE RESOLVED!
While working on this we found a severe issue from Phase 1 development of GOO.
There was a memory leak and CPU overhead (at the same time) because of one part of code that used WAY too many resources. This was UI code (an awful place to have such an issue) and it was all happening just to pull one single texture PER TICK.
This issue has been resolved.
Issues like these discoveries often take more time to resolve than integrating the initial and intended works but we like to keep this process as open as possible to convey what we're doing and why.
We are making incredible progress on GOO Phase 2 and cannot wait to share it with you. Thanks for your patience and hope to see you in Space!