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Trek Industries Answers YOUR Questions About OPEN GALAXY/WORLD (Guardians of Orion v3.0)

We had some great questions about the recently announced Guardians of Orion v3.0 (Open Galaxy/World Module) and so here we answer them!~

https://youtu.be/2HAjQj-Bdfw

ORION @ STEAM

http://store.steampowered.com/app/407840/
http://store.steampowered.com/app/104900/

GUARDIANS OF ORION v3.0 FAQ PART 1

- - - - - - - - - - - - - - - - - - - - - #1 - WHAT DOES IT MEAN BY HOSTILE TERRITORY? Many things are subject to change over the course of v3.0 production, but WarGames will be transitioning from a PvP to PvE and dogfighting is planned in other areas and scenarios, possibly including between surface regions! This includes revisiting systems, module relationships and mechanics to include and compensate for all the new technology and features to make them as accessible as possible! This includes remastering both WarGames and Mayhem as PvE experiences while we prepare and hopefully get to integrate a *significantly* improved PvP module that we have designed/planned. "Hostile Territory" displays a new idea we have for dogfighting which would utilize the Open World (and other specific areas) that would allow players to engage in Dynamic Battles between Exploration & Missions. It is all about finding the right balance of speed & space to make it viable for players who *WANT* PvP battles to remain in those cool areas, but to also make them avoidable enough for players who *DON'T*. We showed this off via the video above in a complete region transition between RELIC & HAVEN where the dogfighting route is a long, linear canyon (HOOD CANYON) route and you can easily visually follow that to engage in combat OR you can quickly simply cut through it and hop to the region, *especially* with a thruster or booster. - - - - - - - - - - - - - - - - - - - - - #2 - WILL THERE BE A FUEL OR REPAIR SYSTEM? This is still subject for debate, but if these elements *do* work their way in it'll be a very minor focus. For example, ALL Starships are subject to having basic functionality that allows them to travel within Solar Systems and to and from Planets/Moons/Regions. The only time fuel would likely be factored is if we get to the point of adding OTHER Star Systems (like ours) or other Alien ones. This would likely cost ION to travel that distance at that speed. It also may come into effect for quick-travel (menu-based within systems) at the cost of a bit of ION. If we ever did repairs it'd either be menu-based (like applying points in the Skill Tree) OR would be a quick fly-through -- think something along the lines of Burnout Paradise repairs where you quickly pull off at intended areas. - - - - - - - - - - - - - - - - - - - - - #3 - WHERE WOULD THE BEST PLACE BE TO CONTACT YOU GUYS AND START A FEEDBACK DISCUSSION? The official Steam Forums for public posts and ( connect(at)trek-industries(dot)com for private posts). - - - - - - - - - - - - - - - - - - - - - #4 - AS LONG AS I GET SPLIT-SCREEN FIRST PERSON I AM GOOD... OTHERWISE IT'S ALREADY AN AMAZING GAME! We have plans for Offline evolution, including new experiences that utilize: Ships, Top-Down, Third-Person and First-Person. Another Module/Feature we are very excited for is the Campaign which is also in FPS, and would be after the Open World/Galaxy technology is in place (to make use of). - - - - - - - - - - - - - - - - - - - - - #5 - STILL MISS GOOD OLD LANDING VIA JUMPING FROM A DROPSHIP? Dropships are scheduled to return! They will first re-debut via Drone Defense PvE by delivering aggressive Robots that want to destroy you. We also have plans of having a choice-based landing sequence from a variety of options including Pod, Dropship, Starship and more! - - - - - - - - - - - - - - - - - - - - - #6 - I WANT THIS GAME IN DIFFERENT LANGUAGES, LIKE: FRENCH, SPANISH AND GERMAN... PLEASE! Localization is important to us! We are hoping to include a total of 3-5 languages for the mega v3.0 release. - - - - - - - - - - - - - - - - - - - - - #7 - I'LL ALWAYS HAVE A SWEET SPOT FOR ORION TITLES. IT'S GREAT TO SEE WORK CONTINUING TOWARDS v3.0 Thanks! We believe Guardians of Orion can become "one of the greats" with enough time and support! We will continue to build it up as best as we can and hope that players will find their way. - - - - - - - - - - - - - - - - - - - - - #8 - ARE WE STILL GOING TO NEED TO HOARD ION CHUNKS AS A MEANS OF FUEL? The most important (scheduled) upcoming use for ION Chunks is currently to be the Celestial Module. If we do incorporate ION Chunks towards Vehicle Fuel it would likely be an extremely minor focus, apart from QuickTraveling between Star Systems and high energy things like BEAMING/WARPING. - - - - - - - - - - - - - - - - - - - - - #9 - I THOUGHT ION PROVIDED UNLIMITED FUEL? According to lore theory yes that is possible! But it's an energy that has to be renewed. The beautiful thing about ION is the amount of energy it can store and the fact/rate at which it can replenish. - - - - - - - - - - - - - - - - - - - - - #10 - YOU SHOULD MAKE IT SO WHEN YOU GO OUT OF THE ATMOSPHERE YOU GAIN MORE SPEED SO YOU CAN TRAVEL TO OTHER PLANETS EASIER. Lots of this is just intention or placeholder at best. We will likely modify many aspects including transitional speeds. We will also be adding many new elements, including: Atmospheric Effects, Hull Burning, Particle Effects, Camera Splines and so much more. It'll look far more impressive than what is depicted in this video. - - - - - - - - - - - - - - - - - - - - - #11 - SINCE IT IS OPEN WORLD, DOES THAT MEAN NO LOBBY? HOW WILL MULTIPLAYER WORK IF THERE IS NO LOBBY? We will be going into more detail about how we are bringing this to life as we progress through the production and share Behind The Scenes like we did approaching the v2.0 release. We are very excited to share this process with you! The short answer is there will still be Lobbies but you'll be able to join them just as you do now, whether Solo or with a group of friends via a Party. We also will make use of the Open World/Open Galaxy Technology with the planned (Offline) Campaign. - - - - - - - - - - - - - - - - - - - - - #12 - SO LONG AS I CAN TRAVEL IN SPACE FROM THE GROUND LIKE NO MAN'S SKY IT'S ALL GOOD, I HATE HOW GAMES FORCE YOU TO CUTSCENES TO SPACE, I'D RATHER DO IT MYSELF? We totally agree! While we will likely be starting the first phase with a locked in-game/in-engine transition we DO hope to open that up to Player-based Free-Flight for the transition over time and with support! - - - - - - - - - - - - - - - - - - - - - #13 - LOOKS A BIT LIKE NO MAN'S SKY WITHOUT ALL OF THE ROCK COLLECTING, ROCK COLLECTING AND MORE ROCK COLLECTING. GREAT TO HAVE A LORE-FRIENDLY REASON TO USE THOSE SPACESHIPS While our primary focus will be ADVENTURE< EXPLORATION, MISSIONS & TRAVEL - We would like to add secondary-objectives over time in order to fill gaps and maximize pacing. Including the ability to have features such as Player Housing & Mining. We are open to additional community-based requests and look forward to seeing all the suggestions! - - - - - - - - - - - - - - - - - - - - - #14 - MAYBE BIG CARGO SHIPS YOU CAN LAND ON AND THEY HAVE DIFFERENT SUPPLIES? We have a Type-3 StarShip in the game (currently passive) and these are planned with future module use such as: NPC's, Missions, Supplies, Player Housing & more! - - - - - - - - - - - - - - - - - - - - - #15 - ANYTHING TO DO IN SPACE OTHER THAN TRANSPORTING OURSELVES? Transportation is just the beginning! We'd love to add a ton of content to this as we are building the technology and framework "Sandbox" to eventually house features such as Hoverbikes, Mechs, Mining, Dueling, Missions, NPC's, PvP and many more things we'd love to add. - - - - - - - - - - - - - - - - - - - - - #16 - HUMAN ENEMIS? SCAVENGERS WOULD BE VERY COOL TO FIGHT! This is planned! We want to add a ton of NPC's and A.I life to the game. W e hope to make Social Hubs such as Orbital Command much more lively over time with humans, drones and aliens that come and go based on months. We've already designed hundreds of critical characters and brought to life over a dozen (check the 4min mark of the video). Another faction that is planned for addition are the Murdocke Mercenary Forces. These are human Special Forces groups that would patrol many regions. We also have plans for Bounty Hunters that you can utilize to put wages (for example 5,000 Credits) on the heads of fellow Guardians. IF we get to add other Solar Systems (including ours with Earth) there would be room for actual Scavenger and Rebel types and that would be very exciting to visit Earth during the Orion game time lime: https://youtu.be/VFopklaUqvg - - - - - - - - - - - - - - - - - - - - - #17 - SINCE YOU'LL BE ABLE TO ACCESS REGIONS WITH SPACESHIPS, DOES THAT MEAN YOU'LL REVAMP THE "START GAME" HOLOGRAM TABLES?? That is the plan! We have many new methods of integration for you to hop to and from location and gameplay experience. Just as you had suspected there *IS* an advanced form of BLINKING called BEAMING and it is basically the same thing but just very long distance and high energy count. - - - - - - - - - - - - - - - - - - - - - #18 - PERSONALLY I WOULD LIKE TO SEE MORE GAMEPLAY MODULES, ESPECIALLY MECHS Those are some of our most wanted features as well. With larger expanses come the greater need for vehicles to take you to and from location. These modules pave the way for new Spaceships, Hoverbikes, Mechs & more! - - - - - - - - - - - - - - - - - - - - - #19 - WOULD BE AWESOME IS YOU COULD BUILD BASES ON THEM This is something that is planned! We are very excited for modules including PLAYER HOUSING & BASE BUILDING. There are so many possibilities once these modules get added to the game that it is mind numbing. We actually had a very small dev alpha prototype put together in 2016 to showcase a rough idea of that: https://youtu.be/6XIuiYs8y68 https://youtu.be/zGdq_YjKzv4 - - - - - - - - - - - - - - - - - - - - - #20 - WOULD BE AWESOME IS YOU COULD BUILD BASES ON THEM This is something that is planned! We are very excited for modules including PLAYER HOUSING & BASE BUILDING. There are so many possibilities once these modules get added to the game that it is mind numbing. We actually had a very small dev alpha prototype put together in 2016 to showcase a rough idea of that: https://youtu.be/6XIuiYs8y68 https://youtu.be/zGdq_YjKzv4 In fact we have an area on Luna 2 (same moon that Orbital Command is on, just a different region, called "ALPHA BASE" that is actually partially developed and a nice open surface intended for Player (Moon) Base creations! The main focus area of Version 3.0 will be Open World and Open Galaxy gameplay. However it'll also include many other critical and massive updates including brand new content and areas of remastered existing content. The level of evolution will be more drastic from 2.0 to 3.0 than it was from 1.0 (Early Access) to 2.0. That is saying a lot as 1.0 was a Top-Down only shooter with 3 Guardians and 3 Maps - compared to 9 Guardians, 30+ Maps and 3+ Perspectives!

Have a question? Comment below!~