Hey everyone!
IGB v1.21 is out. Some more additions and SFX tweaks which will hopefully make things less empty and more satisfying. Also some other things. Here's the changelog:
**Additions**
-Added a new remix to the Showdown and Retrolands stages.
-Added hit effects as well as SFX on darkness attacks.
-Added SFX to Wizard's teleport.
-Added hit effects for ice attacks, as well as SFX.
**Changes**
-Hit effects on sharp hits (such as from swords and other sharp things) updated and optimized.
-Updated hit effects and SFX when hitting shields.
-Crouch animations now smooth in faster.
-Shields now shrink slower when simply holding down the shield button without being hit.
-When holding the control stick downwards, you can now hover out of any jump. Unlike previously, where you could only hover out of the last double jump.
**Fixes**
-Fixed bug where you could roll out of shield after putting down the shield. This also caused the roll animation to glitch, making the character appear to slide instead.
**Balancing**
*Nerfs*
-Huey no longer has a hitbox on his hand during his up tilt. However, hitting with the ice spike is now more reliable than before. Endlagd is also a bit higher. All this also applies to his forward tilt.
-Felix