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Indie Game Battle v1.21 released!

Hey everyone!

IGB v1.21 is out. Some more additions and SFX tweaks which will hopefully make things less empty and more satisfying. Also some other things. Here's the changelog:

**Additions**
-Added a new remix to the Showdown and Retrolands stages.
-Added hit effects as well as SFX on darkness attacks.
-Added SFX to Wizard's teleport.
-Added hit effects for ice attacks, as well as SFX.

**Changes**
-Hit effects on sharp hits (such as from swords and other sharp things) updated and optimized.
-Updated hit effects and SFX when hitting shields.
-Crouch animations now smooth in faster.
-Shields now shrink slower when simply holding down the shield button without being hit.
-When holding the control stick downwards, you can now hover out of any jump. Unlike previously, where you could only hover out of the last double jump.

**Fixes**
-Fixed bug where you could roll out of shield after putting down the shield. This also caused the roll animation to glitch, making the character appear to slide instead.

**Balancing**
*Nerfs*
-Huey no longer has a hitbox on his hand during his up tilt. However, hitting with the ice spike is now more reliable than before. Endlagd is also a bit higher. All this also applies to his forward tilt.

-Felix