Hey everyone!
IGB v1.20 is out. This update includes some fixes as well as a lot of SFX updates. Here's the changelog:
**Additions**
-Added some electric SFX when hit by electric attacks!
-Added some fire SFX when hit by fire attacks!
-Some SFX such as hit effects or attacking now have randomized pitch. Making the audio clips sometimes seem darker and sometimes lighter. This makes the SFX less repetitive when used often.
**Changes**
-Updated the Blob Games Studio intro when booting up the game!
-Base shieldstun is now higher. Though, the shieldstun scaling for stronger moves is a little bit smaller as well.
**Fixes**
-Fixed bug where projectiles would sometimes spawn several instances of particle effects and/or other effects when destroyed. This was especially noticeable with moves like Aria's side special, as it made the impact sound a lot louder.
-Fixed bug where CPUs animations would glitch out if they used an up special out of tumble/launched state.
-Fixed some major AI bugs, which caused the AI to act weird. Such as not turning around if you stand right behind the AI character.
-Fixed bug where you could roll away while perfect shield was still up.
-Fixed bug where getting hit while you are taking your shield down could cause animation bugs.
-Fixed bug where a 3-hit jab would sometimes cancel out the 2nd hit and lead directly to the 3rd one.
**Balancing**
*Nerfs*
-Rex's up tilt hitbox now lasts shorter.
-Felix