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Indie Game Battle v1.15 released!

Hey everyone!

IGB v1.15 is out. Fixes more things and does a few new additions and changes. Here's the changelog:

**Additions**
-You can now also move away from the ledge to drop off it, instead of just being able to move downwards to drop off.
-You can now use your Jump button to break out of ice and the confused/dizzy state. As previously, only your Attack button made any difference.
-CPUs will now try to break free from ice and confusion. Previously, they did nothing and would stay stuck for the maximum amount of time possible.

**Changes**
-You can now roll out of a lot of charging specials, as well as dodge and shield out of them as well. So there are now a lot of special moves you can shield or dodge out of, which you couldn't shield or dodge out of previously.
-The control stick is now less sensitive when on ledges. So you won't accidentally climb up or drop down from ledges as easily, hopefully.
-The "The Sanctum" stage changed. There is now only one platform besides the main platform instead of 2 as previously. This platform also circles the stage. The blast zones have also been changed and the camera has been tweaked.
-Perfect shield will now end if your shield is hit. This means that you can only perfect-shield one hit. As previously, the perfect-shield would stay up even through multiple hits as long as it was below 0.1 seconds, which made a lot of multi-hits less useful.

**Fixes**
-Fixed a major bug where you were unable to shield or dodge for the rest of the match.
-Fxed bug where you could roll and dodge out of shieldstun.
-Fixed bug where you'd face the wrong way on certain ledges on the Tess's World stage.
-Fixed bug where rolling out of a down special would cause the roll animation to not play, making the character slide around instead.
-Fixed bug where Wizard's up special animation would not play when used quickly twice.
-Fixed bug where holding the shield button would cause the CPU to shield (Holding the shield button on P1 while P1 was a CPU would make the P1 CPU to shield).
-Fixed some weird rigging issues on the "The Sanctum" stage.

**Balancing**
*Buffs*
-Blue Blob's down special is now faster. Also, when Blue Blob already has super armor you no longer need to charge it up completely again to heal.
-Wizard's down smash now does more shield damage on it's finisher.

*Nerfs*
-Wizard's down smash now does less shield damage on it's multiple hits.

-Felix