Hey everyone!
IGB v1.11 is out! This version includes a lot of fixes, as well as a lot of improvements regarding Gip. Here's the changelog:
**Additions**
-Added new taunt for Gip! Also added his victory animation.
-New running animation for Gip.
-You can now fast-fall with the keyboard if you double tap downwards.
**Changes**
-You can now move left and right while doing aerials.
-When shielding, the control stick has to reset back to neutral before you can roll. This helps you move forwards while shileding projectiles and other attacks without accidental rolling. Rolling is also a bit less sensitive.
-When respawning, you regain your recovery. before, you had to return to the ground to get it back, even if you respawned.
-Perfect shielding is now more visually noticeable. The shield now gets a bit larger than maximum size and changes to a clearer white color.
-When jumping out of shield, you have to let go of the shield button before you can press it to airdodge. This is because you'd accidentally airdodge when jumping out of shield previously, as a result.
-You can now use Enter to pause the game as well as ready up on the results screen.
-Changed up some credits.
**Fixes**
-Fixed bug where ledges wouldn't react if you were right above them, making you slide on the wall instead.
-Fixed bug where holding up or down would prevent movement horizontally.
-Fixed bug where if you used certain special moves in the air and landed, you could move around for the duration of the move.
-Fixed bug where any attack could come out of a jab. This made you able to do the first quick hit of a jab and then follow up nearly instantly with smash attacks while your opponent was trapped in hitstun. This was especially exploited to CPUs.
-Fixed bug where trying to climb up ledges on platforms you could pass through wouldn't work.
-Fixed bug where you could bounce off platforms you'd usually pass through (when launched).
-Fixed bug where you could attack while clinging onto walls/sliding down a wall.
-Fixed bug where you'd "land" on certain objects, such as the ice block surrounding a player when frozen. This caused the player to go into a landing state just to fall through these objects afterwards, which meant it could cancel aerials and generally just be annoying.
-Fixed lots of bugs with Gip's down special. Such as losing control when grabbing a ledge while charging it, and no roll animation when rolling out of it.
-Fixed bug where the hitbox Poncho's down special would come out before he actually began moving.
-Fixed bug where Gip could move after landing with his neutral special.
**Balancing**
*Buffs*
-Gip's down special now does more knockback.
-Gip's forward air is now a lot faster, and the final hit also has some extra power, functioning as a finisher. The 3 hits also link into eachother easier.
-Gip's down special now does more shield damage.
-Gips up tilt is now a bit faster and links into itself easier.
-Gip's basic special now has a hitbox. It does multiple hits and causes the darkness status effect. It also does high shield damage.
-Poncho's down special is now faster to start up.
*Nerfs*
-Gip's down special now does less damage.
-Gip's up air now lasts a lot shorter. This move was slightly broken lastpatch, as the hitbox did not follow Gip or cancel out when he landed. And it also stayed out for a while second. Now it works like intended.
-Gip's forward air now does less damage.
-Gip's smash attacks now have more endlag.
-Felix