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Indie Game Battle v1.10 released!

Hey everyone!

IGB v1.10 is out. This update does some optimization, some new moves for some characters, some AI improvements, and more. Here's the changelog:

**Additions**
-Stock icons added! Most characters now have a unique stock icon where they're lives are shown, instead of using the normal icon.
-Added new moves for Missileman! Added up-air, foward-air, and down-air. Also added up smash and a walljump.
-Added neutral-air to Salad Fingers.
-Added a new remix to the Verdant Valley stage.
-Added a new remix to the Dream Shrine stage.

**Changes**
-AI improved a bit. The AI will now also use their up special to reach you at high places if needed. They may also use a hover if their character has one.
-Main menu further optimized.
-Changes to the Dragon's Shrine stage. Falling through platforms should now be more or less impossible on the bottom platforms. You also can't move through them from below anymore.
-Moved some blocks on the Demon Fields stage for a better stage design.
-Using upwards and downward moves is now a bit less sensitive. Especially on special moves.
-When landing, the attack SFX will not cut abruplty anymore.
-Attack trails now only stay out as long as hitboxes are active.

**Fixes**
-Fixed bug where CPUs would constantly flip from left to right when getting knocked down.
-Fixed bug where holding upwards would instantly get you out of knocked down state, even if you just landed.
-Fixed bug where you could roll and dodge out of shield when in shieldstun.
-Fixed bug where Matt, Aria, Chip and Huey could have red eyes like their 9th alt at the wrong color palettes when chosen by the random button.

**Balancing**
*Buffs*
-Missileman's up tilt now has more knockback and knockback growth.
-Missileman's recovery now reaches a little higher.

*Nerfs*
-Missileman's up tilt now does a bit less shield damage.

-Felix