Hey everyone!
This update brings some needed balancing, as well as a lot of fixes which should help bring some polishing to the game. Here's the changelog:
**Fixes**
-Fixed bug where you occasionally went through platforms on the Dragon's Shrine stage. Let me know if it still occurs.
-Fixed bug with Bingo's animations.
-Fixed bug where getting hit at ledges wouldn't make you fall. This also makes it possible to spike players hanging from ledges.
-Fixed bug where Gip's up air would cancel out if he landed.
-Fixed bug where the SFX for Bingo's nair would cancel out if he landed on the ground. The SFX will now always play fully.
-Fixed bug where using Gip's up special quickly twice on the ground would glitch the animation.
**Balancing**
*Nerfs*
-Completely rebalanced Huey's up special. Last update left the move broken, and it would kill at 30%.
-Nerfed Matt's up special to have less kill power.
-Chip's up special now has less kill power.
-A bit less knockback growth on Bingo's up special.
-Bingo's up and side specials now cover less range.
-Felix