Hey everyone!
This update changes a lot on what the game is played like. It also may leave some things overpowered or broken balancing-wise, though. But report anything if you think something is off, I'm hoping to balance it out soon if anything is needed. Here's the changelog:
**Additions**
-New fighting costume for Bingo!
**Changes**
-Launching system change up a lot. A lot less hitstun upon launch, but launch is also stronger and faster. Also added DI. In short, survival as about the same as before if a player has decent DI, but the difference is that it goes faster and you are not trapped in hitstun for nearly as long. However, this major change may need a lot of rebalancing, potentially.
-Main menu buttons now stay high quality on lower quality settings.
-Player tags (above players in-game) will now stay at the edges of the screen when a player goes off-screen. This lets you know where you are when you are off the screen.
-Some changes towards airdodging.
**Fixes**
-Fixed aspect radio and resolution size bug.
**Balancing**
*Buffs*
-Chip's forward smash now does more fire damage.
-Chip's smash attacks are now a bit faster.
-Felix