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Indie Game Battle v1.04 released!

Hey everyone!

IGB v1.04 has been released just now. This one kind of changes how the game is played quite a bit, and makes it also a lot faster. Here's the changelog:

**Additions**
-Mouse support for the main menu!
-Added some more facial expressions for Gip.

**Changes**
-Airdodging completely redone. It now works much more like directional airdodging, and allows for much more consistent wavedashing and faster movement.
-Dashing with a controller is now a bit less sensitive.
-Landing lag reduced further. Airdodging also won't cause any additional landing lag.
-Standard IGB victory theme improved.

**Fixes**
-Fixed bug where the result screen would give off an error and crash the game.
-Fixed bug where you could still charge smash attacks if you slide off a platform. Most smash attacks will also now cancel if you slide off a platform in the middle of the move.
-Fixed bug where tilts and jabs would also still be active midair. They will also cancel if you slide off a platform now.
-Fixed bug where shields were not rendered on top of characters anymore.

**Balancing**
*Buffs*
-Aria's jab is now faster. The second hit is also stronger and has more knockback.
-Chip's jab (2nd hit) now does a bit more knockback.
-Gip's forward smash and down smash now have a bit higher base knockback. Forward smash also has a bit higher knockback growth.

*Nerfs*
-Gip's forward smash now has a bit more endlag.
-Max & STEVE now have much less super armor on forward smash and up smash.
-Matt now has less armor on forward smash and up smash.

-Felix