The Shocking Update has finally launched, bring two brand new elecrifying characters to the game! Watch the trailer here:
https://youtu.be/LGfbgTjEwSQ
And for those interested in the finer details as well, here is the changelog:
**Additions**
-Added Electroman and Thunder as playable characters!
-Added double jump canceling. You can now cancel any aerial attack with a double jump. This may let you do quick air combos.
-Aria can now use her neutral special even if she doesn't have the required PP. However, using it when she doesn't have enough PP will recover her PP instead of her health, as well as recovering PP on teammates instead of health as well. She can also use this PP alternative neutral special at any time if you hold the button after activating it, instead of tapping it like usual.
**Changes**
-You can now complete your jump off the ground even while attacking if you keep holding the jump button. Previously, it was impossible to continue ascending with your jump if you attacked.
-Voice clips now have a slight cooldown. So now they can't play too soon after eachother. There is a small universal cooldown for all voice clips, as well as slighty longer individual cooldowns for all the seperate voice clip types (attacking, jumping, taking damage, etc).
-Aria's neutral b animation now transitions better into her Idle animation after using the move.
-Jumping animations now transition faster.
-Completely rebalanced and changed swimming speeds.
**Fixes**
-Fixed some errors with landing on the ground, which made you enter a landed state at the wrong times. This could also affect short-hops. However, now it's more accurate and shouldn't put you in a landed state when it's not supposed to.
-Fixed bug where ledge-trumping a CPU could cause them to be stuck in the ledge animation and unable to recover.
-Fixed bug where a player couldn't be healed if their HP was maxed out. This would affect matches where HP was disabled as well, which made all healing moves useless in those matches.
**Balancing**
*Buffs*
-Aria now heals teammates a little bit more than before on neutral special and down special.
*Nerfs*
-Aria now heals herself a bit less on neutral special.
-Aria's up air now comes out a bit later, her forward air now lasts a bit shorter to fit the animation, and her up tilt comes out a bit later to suit the animation better as well.
-Huey no longer has a second hitbox on forward smash.
-Huey now has longer endlag on down smash and up smash.