Hey everyone!
IGB v1.32 is out. This update mostly does some experiemental (and hopefully successful) AI changes, as the AI has been pretty weird. And sometimes, even outright cheating... Hopefully it'll make it a bit better, but I'm still trying to smooth out the AI better.
Otherwise, it does a lot of changes to shields and how they work, and some balancing. Here's the changelog:
**Changes**
-The game now has higher base shieldstun, as well as higher shieldstun growth on stronger attacks. Shields now take more knockback on hits, as well as more damage. However, perfect-shielding now lasts a bit longer. Overall, this makes shielding more timing-based, and it is not safe to use if you don't time your shields well.
-Rolls are now faster than before, and covers a bit more range.
**Fixes**
-Fixed bug where animations could glitch if you were hit during the startup time of a shield. Let me know if it's still present.
-Fixed some bugs where certain CPUs could do impossible stuff like breaking out of hitstun or doing certain moves very quickly after eachother.
-Fixed bug where CPUs could do jabs very quickly, and even connect them into smash attacks, which players were unable to do.
-Fixed bug where CPUs would turn around in the middle of their jab if you were on the other side of them. Now they are unable to turn around mid-jab, just like players are.
**Balancing**
*Nerfs*
-Matt now has a bit more endlag on forward tilt.
-Matt now has more endlag on his 3rd jab.
-Felix