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Indie Game Battle v1.30 released!

Hey everyone!

IGB v1.30 is out. Changes a lot on lighting, and fixes some stuff you may like.
Here's the changelog:

**Additions**
-Added something to Final Rift...?

**Changes**
-Jabs will now register even if you hit the attack button while still in endlag (though not at the very start). This means that you don't have to be so precise to use your jab's full speed. As before, the attack button would not register the next jab hit and would only work when the endlag was over, which meant you had to be perfect in order to do a fast jab.
-Jump height when tapping the jump button is now a bit less. This should help you on doing short-hops.
-Lighting rebalanced on the main menu and most stages.

**Fixes**
-Fixed an error on the new Final Rift look that caused the stage to move through some background scenery at one point.
-Fixed error where CPUs would get more horizontal speed with Jarvis's up special than players.

**Balancing**
*Nerfs*
-Blue Blob's 1st and 2nd jab hits now have more endlag.
-Wizard's neutral air now has less range on the multi-hit at the start, as well as less range on the finisher.

-Felix