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Indie Game Battle v1.38 released!

Hey everyone!

IGB v1.38 is out! This is a pretty large update, which is adding back-aerials and changing the game a ton!
Here's the changelog:

**Additions**
-Added back aerials. This means that all characters have gotten a back aerial move.
-Added walljump and wallcling animations for The Kid, which means that he can now walljump.
-Added walljump animation for Jarvis, which lets him walljump.

**Changes**
-You can no longer turn around in mid-air like before due to the new changes in air movement and the addition of back aerials. Only characters with multiple jumps may turn around in mid-air, and only when using a jump. However, you can still turn around by using special moves.
-Main menu optimized a bit.
-When perfect-shielding a hit, you can now leave shield immediately with no endlag to counter attack. As long as you exit shield within 0.2 seconds after perfect-shielding the hit.
-You no longer lose your invincible (perfect shield) state after perfect-shielding a hit. Now it will remain unbreakable for the full time regardless if you block an attack or not, which makes it more useful against muti-hit moves.
-Shieldstun is now a bit higher, and shields take a bit more damage.
-Shields now have a bit more endlag.

**Fixes**
-Fixed bug where Huey's dair was very inaccurate and could sometimes pass through opponents.

**Balancing**
*Nerfs*
-Aria's up air now does a bit less damage.
-Blue Blob's forward air now has a bit less knockback growth on it's sweetspot.
-Blue Blob's down air now does a bit less damage on it's sweetspot.
-Artist's forward air now does a bit less damage. The hitbox is also closer to him. Up air and down air also does a bit less damage.

-Felix