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Indie Game Battle v1.37 released!

Hey everyone!

IGB v1.37 is out! Adds some really nice graphical updates in quite a few areas, as well as quite a bit of fixes and such. Here's the changelog:

**Changes**
-A lot of graphical updates to the "Showdown" stage.
-A lot of graphical updates to the "Verdant Valley" stage.
-Slight graphical updates to Poncho, Bingo, Jarvis, Salad Fingers, and The Kid.
-Slight graphical updates on Cushion.
-Airdodge cooldown decreased.
-CPUs may now use less jabs and more tilts and smash attacks.
-CPUs will now dash at closer distances, making them less likely to walk slowly up to you.
-Updated The Kid's up special. After the apple despawns or hits an enemy, it will now fall down instead. After falling down it won't affect players in any way, it's simply for visuals. It also despawns after 3 seconds.

**Fixes**
-Fixed bug where characters with missing moves could cause errors if they were controlled by a CPU.
-Fixed a major bug where Rex could hover.
-Fixed bug where several characters would bounce up and down when trying to crouch, preventing them from crouching properly.
-Fixed bug where you couldn't airdodge more than once before landing with the airdodge style set as "pivot". As this is only intended for the "wave" airdodge type.
-Fixed more broken attack effects.

**Balancing**
*Buffs*
-The Kid's up smash now has higher knockback growth. The spike also moves faster.

*Nerfs*
-The spike on The Kid's upsmash now disappears when it hits and enemy.

-Felix