Hey everyone!
IGB v1.35 is out. This is a fairly large update actually, so here's the changelog:
**Additions**
-Sweetspots and Sourspots are now supported! This means that certain hitboxes on some attacks may be stronger or weaker, as well as active and inactive at different times. You can find more info on what attacks uses this new feature below in the balancing section.
-Added The Kid's forward tilt, down tilt, up smash, and up special.
-Added 3 new songs to the "Water Temple" stage.
**Changes**
-Character select has been rearranged.
-You can now set the game speed as low as 0.2, unlike before where the minimum game speed was 0.5.
-You can now roll out of perfect shield. Unlike previously where you had to wait until perfect shield is over to roll.
-Rolling now covers a bit more range and is a bit faster.
-Spotdodging is now a bit less sensitive.
-Some textures on stages have now gotten a tiny bit of overhaul, giving a little bit of extra detail in some places.
-Countdown at the start of a match changed to "3-2-1" instead of "1-2-3".
**Fixes**
-Fixed some broken attack effects.
-Fixed a collision bug with crouching.
**Balancing**
*Buffs*
-Aria's down smash now does more damage and knockback on the front hitbox on her arm/hand.
-Aria's up smash animation is now faster. It also now has a second sourspot hitbox on her shoulder.
-Aria's down tilt is now faster, and it also pushes her slightly backwards.
-Aria's neutral air now has a strong sweetspot at the end of the move.
-Aria's forward air now has a strong finisher.
-Matt's forward air now has a sourspot on the base of his arm, which comes out a bit earlier than the strong hit. Though it is weaker and does not spike, and you will not be able to land the spike if the sourspot hits first.
-Matt's neutral air now has a sourspot on the base of his leg which comes out earlier. The sweetspot on his foot also does a bit more knockback.
-Adventure Pal's up air and down air now has sourspots at the end of the moves.
-Artist's down air and up air now has added sourspots on the sides. While weaker and with little knockback, they provide him some extra range and safer moves.
-Artist's neutral air now has a sweetspot at the start and comes out a bit faster. The sweetspot does more damage and knockback, too.
-Bingo's up tilt now has an additional sourspot.
-Bingo's forward air now has an additional sweetspot on the tip of his foot, which does a bit more damage and knockback.
-Blue Blob's forward air now has a weaker sourspot at the start which comes out earlier, and a stronger sweetspot at the end.
-Blue Blob's neutral air now has a strong sweetspot at the start of the move.
-Blue Blob's up air now has a finisher.
-Blue Blob's down air now has a sourspot at the end.
-Chip's down air now does higher damage, knockback, and more shield damage, due to the new sweetspot.
-Electroman's forward air now has a bit higher knockback on the sweetspot.
-Electroman's forward air and down air now have additional weak sourspots at the end.
-Huey's neutral air now has an additional sourspot. It also does a bit more damage on the sweetspot.
-Huey's up air now has an additional sourspot. It also does a bit more damage on the sweetspot.
-Jarvis's forward air, up air, and down air now has additional sourspots. They also do more damage on the tip of the sword.
-The Kid now has a strong sweetspot at the start of neutral air.
*Nerfs*
-Aria's down smash now does less damage and knockback on the back hitbox on her foot/leg.
-Aria's up smash now comes out a bit later and has a bit more endlag.
-Aria's down tilt now does less damage, and lasts shorter.
-Aria's forward tilt now comes out a bit later and lasts a bit shorter, preventing the move from hitting enemies behind her.
-Aria's neutral air is now a lot weaker and does less knockback at the start of the move.
-Aria's forward air now does less knockback on the weak hits.
-Matt's neutral air sweetspot now comes out later and lasts shorter.
-Adventure Pal's up air and down air hitboxes now last a bit shorter.
-Artist's up air and down air sweetspots now last a bit shorter.
-Artist's neutral air now does less damage and knockback on it's lasting hitbox (sourspot).
-Bingo's forward air now does a bit less damage on the sourspot.
-Blue Blob's neutral air now does a bit less damage on the lasting hitbox (sourspot)
-Blue Blob's down air sweetspot now lasts a bit shorter.
-Chip's down air now switches into a sourspot later into the attack, which is weaker and doesn't spike. So now it only spikes during the start of the attack.
-Electroman's forward air and down air sweetspots now last shorter.
-Huey's neutral air and up air now do less damage at the base of his legs, as they're now sourspots.
-Felix