Hey everyone!
IGB v1.50 is out! Quite a surprise update since, it adds a new character and a new stage! Here's the changelog:
**Additions**
-Captain Viridian added as a playable character!
-Mepheron Keep added as a stage!
**Changes & Improvements**
-The Kid now has bullet trails on forward air and back air!
-Tweaked blast zones on the Water Temple stage to fit the camera view better. Also repositioned some ledges.
-Character select has been rearranged a little bit.
**Fixes**
-Fixed major bug where if you shielded on 2D stages, your shield wouldn't be positioned correctly. Ex: Your shield could be 3 meters to the left of your character instead of on top. Fixing this bug may or may not have improved performance on some 2D stages as well.
-Fixed bug where if The Kid hit an enemy with his forward or back aerials right after firing, the SFX from the gunshot would cut off.
**Balancing**
*Nerfs*
-Jarvis's neutral air now does quite a bit less damage.
-Rex's down tilt and up tilt now do a bit less damage.
-Chip's first jab now has more endlag. As before, he could almost infinitely hit you with it and keep you in hitstun if he timed it correctly (if he purposely avoided used the second jab hit).
-Felix