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Indie Game Battle v1.49 released!

Hey everyone!

IGB v1.49 is out! Fixes quite a few major bugs, as well as some cool new additions and improvements. Here's the changelog:

**Additions**
-Missileman now has special jump SFX when jumping, as well as shooting SFX when he shoots during some attacks!
-The Kid now has gunshot SFX when firing the gun during forward air and back air!
-Added VFX and SFX for perfectshielding! When you perfect-shield an attack, there is now a different hit effect as well as different SFX to make it extra satisfying, as well as to differentiate from normal shielding.
-Added some dark smoke VFX for the Endgame shadow walls!

**Changes & Improvements**
-The "Water Temple" stage has had a huge overhaul. It now has more scenery and details, as well as becoming a 2D stage instead of 3D like it was previously. We will do more on this stage later on for the next update as well.
-Removed Skidaros.

**Fixes**
-Fixed bug where if you set infinite lives, you would also respawn during Endgame.
-Fixed bug where the player rankings would be completely wrong after an Endgame with 2+ players.
-Fixed bug where if you chose Random and had Endgame at the end of a match, your character would become randomized once again for Endgame, instead of remaining the same. Ex: If you chose random and became Blue Blob, you could become Red Drop for the Endgame at the end.
-Fixed bug where if you disabled the music from the pause menu, the announcer would also be mute.
-Fixed bug where if more than one player ended up on the same place after a timed match, they'd stand inside eachother on the results screen. Now they will simply stack beside eachother instead.
-Fixed bug where if you disabled GUI in Training Mode, the GUI for Cushion would not disable.

-Felix