Hey everyone!
IGB v1.65 is out! This update adds some cool stuff, improves a lot of things, and also fixes a lot of things... Generally does a bit of everything! Here's the changelog:
**Additions**
-Added an alternative look for Final Rift!
-Added an alternative look for Green Boy Field!
-Sol added to the character select! He's greyed out until fully available, however.
-Added hit effects for water-type attacks!
-Added Salad Finger's forward air, up air, and down air!
**Changes & Improvements**
-Optimized the Retrolands, Jibbot Factory, Eversion-World 1, Verdant Valley, Temple of Godcat, Final Rift, Green Boy Field, and Fantidote stages.
-Credits updated.
**Fixes**
-Fixed some strange camera angles.
-Fixed bug where the camera rotation on 2D stages would be weird.
-Fixed bug where pausing and unpausing would mess up the camera rotation.
-Fixed collision bug on Central Town.
-Fixed bug where certain attack types would either have the wrong hit effects, or no hit effects at all, when used on NPC enemies.
**Balancing**
*Buffs*
-Max & STEVE's running speed has been increased, from 85 to 90.
-Salad Fingers' back air now does a bit more damage and knockback.
*Nerfs*
-Huey's up special now has less knockback.
-Felix