Hey everyone!
IGB v1.94 is out! My computer has been out for repairs and whatnot so things really slowed down, and a lot had to be redone as well. But v1.94 is finally out with some neat stuff, so here's the changelog:
**Additions**
-Added hitlag! Lots of moves (especially strong ones) may now briefly freeze the attacker and the receiver. This gives moves a whole new level of hit feedback, as well as making moves feel much stronger than ever before.
**Changes & Improvements**
-Landing effect when in tumble/launch has been updated. It had to be recreated from scratch regardless, but the new version also looks better.
-Frozen players now take much less knockback.
-Improved Jarvis' back air animation a little bit. He now tilts more inwards, so the hitbox has a less chance of missing (before, the tip of his sword could miss the opponent by being too far in front on the z-axis)
-Final Rift now has a bit less particles in the background.
-Jarvis now has a tipper hitbox on ftilt, uptilt, dtilt, fsmash, and upsmash. Also means he has weaker hitboxes further in on the sword handle, but they are not as strong.
-Some hit effects are now smaller, to give better visibility on the characters.
**Fixes**
-Fixed bug where frozen players would sometimes receive huge knockback, causing them to often lose a stock.
**Balancing**
*Buffs*
-With Jarvis's new tipper hitboxes, he can do more damage and KO earlier if the player is able to hit right.
-Missileman now has higher base knockback on his jab (the hitbox on his arm/hand)
-Electroman's up air now has higher base knockback and knockback growth.
*Nerfs*
-Jarvis will now do less damage and KO later if the player can't land tipper hitboxes, as he relies more on them now.
-Aria's up special now has a bit less base knockback.
-Matt's up air now has a bit less knockback growth.
-Matt's ftilt, uptilt, and dtilt now have a bit higher endlag.
-Gip's up air now has a bit less knockback growth and a bit less damage.
-Rex's forward smash, upsmash, up air, and back air now have less knockback growth. His tilts also got a bit less knockback and damage.
-Felix