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Indie Game Battle v1.87 released!

Hey everyone!

IGB v1.87 is out! Does more visual improvements, a bit of balancing, and a bit of fixes. Here's the changelog:

**Additions**
-Added some SFX for Bingo when he lands on the ground with his down special.

**Changes & Improvements**
-Shields have been visually improved with some added detail and more animated textures.
-Shields will now show cracks when at low health.
-Improved the shieldbreak effect.
-When shielding a hit, your damage percent will no longer shake as if you got hit.
-When hit, your damage percent will now flash white.
-Normal ledge getup now has slight invincibility frames at the start to make it a better ledge option.
-When doing a normal ledge getup you will move a bit more forwards than before.
-When grabbing a ledge, the cooldown before you can do a normal ledge getup is now shorter, allowing you to do it faster like the roll and the jump options.
-When a character gets hit, the screen shake is now faster and lasts shorter, but also stronger. This makes hits feel more powerful.
-Showdown's top blast zone is now a bit lower.

**Balancing**
*Buffs*
-Aria's double jump is now a bit higher.

*Nerfs*
-Aria's up air now does a bit less damage.
-Aria's down air now does a bit less damage.

-Felix