Classic Blackjack – Update v1.1.4
New Features
• Added a Shuffle Banner when the shoe is reshuffled or the deck setting is changed, so it’s clear when a new shoe starts.
• Added shuffle sound effects to match the banner for extra feedback and casino feel.
• Added on-table card counting info (running count and true count based on the current deck setting).
Chip & Betting Fixes
• All three betting circles now behave consistently: each spot shows its own bet amount while the hand is active.
• Bet labels now hide cleanly when a circle’s bet returns to $0 (no more leftover numbers or mismatched seats).
• Refined chip visuals so bets look correct across win/lose/push outcomes, including split hands on the same circle.
Rules, Insurance & VO
• Updated the in-game Rules screen with a clearer “BLACKJACK — QUICK RULES” summary.
• Added a dedicated explanation of Insurance and even money:
– Insurance is offered when the dealer shows an Ace and applies to your whole table bet.
– If the dealer has Blackjack, insurance pays 2:1 so you effectively break even.
– If you already have Blackjack and take insurance, it is treated as even money (paid 1:1 instead of 3:2).
• Fixed insurance voice-over timing so the insurance win line now plays in sync with the dealer revealing Blackjack.
DLC – Illegal Move Fixes
• Trainer DLC: fixed cases where the trainer allowed illegal moves (for example doubles or splits that shouldn’t be available for that hand or rule set).
• The trainer now enforces the same move rules as the main game, so practice hands always match real gameplay.
UI & Scaling
• Fixed UI scaling so menus, buttons and in-game panels stay correctly visible and clickable at all scaling levels and window sizes.
• Reformatted Rules text so it fits properly inside the rules window at all resolutions (no more text being cut off on the right).
• Confirmed behaviour of the moving player total label (“13 (soft)”, “20”, etc.): it tracks the active hand so it’s always clear which hand you’re playing.
