Hi Everyone,
🛠️ Thank you for your patience - Patch #2 is now available! Focusing on Performance Improvements, the Level 1 Freeze Error, and additional Late Game Balancing.
Patch #2 (v1.00.02)
Performance Improvements;
Improved drone pathing performance.
Improved sludge and gas vent performance.
Improved collectables performance (coins, ore chunks etc).
Result: Overall increases baseline performance and minimizes lag spikes, particularly in the final levels.
Level 1 Freeze Error;
Added work around and additional logging for Steam initialization failure.
Note: the problem is caused by network connection issues to Steam on game load, particularly in some regions. The workaround allows the game to continue to run, but you will lose access to Steam achievements and cloud saves.
Added Steam initialization 'retry' method to try to reconnect to Steam if it failed on load, attempts to restore access to achievements and cloud saves.
Late Game Balancing;
Added processing Yield upgrades to the bottom of refinery trees, increasing yields from the previous max 20 to the new max 24 then max 28 yields per upgrade level.
Increased amount of Coins available from Safes per upgrade level.
Increased chance of Diamonds and Gold Coins from Safes on max upgrade.
Increased Barrel Cash Rewards on max upgrade.
Increased Final Level Job Complete cash reward.
Result: Increased access to refined resources, while offsetting new upgrades and overall improving economy by offering more cash rewards.
Updating Your Game
How to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.
What's Next
Our focus for Patch #3 will be Miscellaneous Bugs; Including improvements and fixes for the Steam Deck, reviewing the Mac 120Hz Monitor issue and addressing a number of minor bugs. We will continue tracking the steam discussions, our discord and email - thank you for your reports <3
In regard to the questions around future update plans, and requests for new content and features; We are taking a similar approach at this stage in recording all feedback, collating common requests and prioritizing them. We have some ideas to extend the end game mechanics, but will need time to ponder exactly what we do. So although we're unable to commit to anything today, we are actively listening and starting to consider next steps. Will share more when we can.
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Thank you,
Andy & Aaron
p.s. Thank you so much for playing Sludgineers <3