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Patch Note Compilation (02/03/2018 to 20/03/2018)

There have been a number of updates since the Journal and Museum update 2 weeks ago. We have been working hard in order to make the game more stable, and have fixed a large number of issues.

We won’t be posting any new patches until the 28th. This is due to some of our Dev team being in the middle of a trip. However the next update after that time will feature a large number of fixes!

Here is the list of patch notes since the 1.2 update;

New:

  • Left-handed mode is now working again after a long time out. Can be found under Other in options menu.
  • Camera Height option is added to the options menu.
  • Journal and Selfie mode are now rebindable from the defaultControlBindings.config
  • New server option added. noPause. Disables pausing when noone is on the server.
  • Added Spanish, Brazilian and Russian languages. (New russian font since 1.2.7)

Changes:

  • Lowered size of objects on shelves.
  • The fancier displays can no longer be bought from Catalogue. You’ll need to earn them now.
  • Animals can be pushed around better now.
  • Fossil polisher output adjusted to not sink into table.
  • Changes to some food models and petal models.
  • Fossils spawn about 20% as often as before.
  • Slight increase in most crop prices. Small changes to other prices.

Fixes:

  • Added client side verification of bundles given by servers.
  • Removed SlimDX from Staxel and use FNA’s controller handling instead. Should no longer have issues with SlimDX not being found.
  • A try at fixing locked controls when alt-tabbing.
  • A try at fixing the Grey screen reappearing after waking up from night transition.
  • Fixed Bugs/Fossils having a reduced spawn rate under certain conditions.
  • No longer spawn more than the single vorlen spawner when the player has one already.
  • Fix Smoker not interacting with the top half of apiaries.
  • Changed windowed mode transition, should perform closer to expected now.
  • A number of background changes when dealing with data.
  • Increased the size of smaller outlines.
  • Fixed Mail crashing due to parsing an old staxel version from file. (Pre 1.0 versions.)
  • Remove old collectable items if they no longer exist / no longer have a collectable component.
  • Added some achievement verification.
  • A number of background changes to engine code.
  • Fix animals not respecting doors.
  • Fix a crash when looking at a bug with the Net.
  • Fix another case of getting the wrong bug when catching.
  • Other Catchable bug fixes.
  • Fix a null pointer when a pet desync from their house.
  • Other Entity Fixes.
  • Fixed a bug where you couldn’t maximise the window after changing from fullscreen/borderless.
  • Some achievement crashes.
  • Fixed a null reference when audio system failed.
  • Fixed some compaction issues with Networking.
  • Some other fixes to networking issues. (Specifically issues appearing while joining modded servers.)
  • Some other behind the scenes issues.
  • Fix for very old worlds allowing infinite catching of bugs.
  • Fix world crashing due to broken rights conflict. It will rename the broken file and generate a new one instead.
  • Fix beaches not counting the shoreline as beach.
  • If a corrupted world happens, continue the game rather than hard crashing.
  • Added a buffer to steam networking. Send fewer small packets.
  • Change to handling of chunks which speed up the game.
  • Some other changes behind the scenes.
  • Remove old entities, that can't be made, from the world.
  • Some changes to logging/debugging behind the scenes.

Modding:

  • (Code) TextureVertexDrawable is now public.
  • (Code) You can add in your own dialogue commands in by inheriting IDialogueCommandBuilder.
  • Mods are added to our logs now.
  • Use /debugGraphics to see Debug graphics. (Code) You can draw debug graphics using the DebugGraphics class.
  • Removed some unused stuff in Reactions. (“allReagents” no longer exists.)
  • Mod manager now uninstalls using the .manifest file, only falling back to the sxlmod when it fails to read.
  • Clarified some item spawning errors.
  • Dialogue commands now verify a lot of their input before starting the game.