There have been a number of updates since the Journal and Museum update 2 weeks ago. We have been working hard in order to make the game more stable, and have fixed a large number of issues.
We won’t be posting any new patches until the 28th. This is due to some of our Dev team being in the middle of a trip. However the next update after that time will feature a large number of fixes!
Here is the list of patch notes since the 1.2 update;
New:
- Left-handed mode is now working again after a long time out. Can be found under Other in options menu.
- Camera Height option is added to the options menu.
- Journal and Selfie mode are now rebindable from the defaultControlBindings.config
- New server option added. noPause. Disables pausing when noone is on the server.
- Added Spanish, Brazilian and Russian languages. (New russian font since 1.2.7)
Changes:
- Lowered size of objects on shelves.
- The fancier displays can no longer be bought from Catalogue. You’ll need to earn them now.
- Animals can be pushed around better now.
- Fossil polisher output adjusted to not sink into table.
- Changes to some food models and petal models.
- Fossils spawn about 20% as often as before.
- Slight increase in most crop prices. Small changes to other prices.
Fixes:
- Added client side verification of bundles given by servers.
- Removed SlimDX from Staxel and use FNA’s controller handling instead. Should no longer have issues with SlimDX not being found.
- A try at fixing locked controls when alt-tabbing.
- A try at fixing the Grey screen reappearing after waking up from night transition.
- Fixed Bugs/Fossils having a reduced spawn rate under certain conditions.
- No longer spawn more than the single vorlen spawner when the player has one already.
- Fix Smoker not interacting with the top half of apiaries.
- Changed windowed mode transition, should perform closer to expected now.
- A number of background changes when dealing with data.
- Increased the size of smaller outlines.
- Fixed Mail crashing due to parsing an old staxel version from file. (Pre 1.0 versions.)
- Remove old collectable items if they no longer exist / no longer have a collectable component.
- Added some achievement verification.
- A number of background changes to engine code.
- Fix animals not respecting doors.
- Fix a crash when looking at a bug with the Net.
- Fix another case of getting the wrong bug when catching.
- Other Catchable bug fixes.
- Fix a null pointer when a pet desync from their house.
- Other Entity Fixes.
- Fixed a bug where you couldn’t maximise the window after changing from fullscreen/borderless.
- Some achievement crashes.
- Fixed a null reference when audio system failed.
- Fixed some compaction issues with Networking.
- Some other fixes to networking issues. (Specifically issues appearing while joining modded servers.)
- Some other behind the scenes issues.
- Fix for very old worlds allowing infinite catching of bugs.
- Fix world crashing due to broken rights conflict. It will rename the broken file and generate a new one instead.
- Fix beaches not counting the shoreline as beach.
- If a corrupted world happens, continue the game rather than hard crashing.
- Added a buffer to steam networking. Send fewer small packets.
- Change to handling of chunks which speed up the game.
- Some other changes behind the scenes.
- Remove old entities, that can't be made, from the world.
- Some changes to logging/debugging behind the scenes.
Modding:
- (Code) TextureVertexDrawable is now public.
- (Code) You can add in your own dialogue commands in by inheriting IDialogueCommandBuilder.
- Mods are added to our logs now.
- Use /debugGraphics to see Debug graphics. (Code) You can draw debug graphics using the DebugGraphics class.
- Removed some unused stuff in Reactions. (“allReagents” no longer exists.)
- Mod manager now uninstalls using the .manifest file, only falling back to the sxlmod when it fails to read.
- Clarified some item spawning errors.
- Dialogue commands now verify a lot of their input before starting the game.