This major update is finally available. Storms have now become a permanent threat.
The world is filled with tempests (lightning, tornados, wind, etc...). Some installations previously created by humans are ionizing the air to remove the tempest around it. You will have to dive into the storm, face the elements and from time to time activate those installations if you want some helpful calm in your exploration.
We also worked on the world to make it more interesting and avoid a too flat aspect. The map generation algorithm has been improved a lot to really add more verticality, structure and variety. You now need to find your path between cliffs and hills if you want to reach certain areas.
New features
- Permanent tempest
- Tempest walls
- Tempest fx and sounds
- Strong winds
- Tornado
- Sulfur ore
- Crystal ore
- Hurt sound and fx
- Armor is broken when dying (max health reduced)
- Recovery flower
- Armor recovery item
- Weather controller
- Danger music during introduction
Updated features
- Map generation algorithm
- Lightning system
- Time requested to extract resource is shorter (5sec)
- Add in-biome cliffs
- Station dock activation timer
- Lighting params
- Camera outside default distance
- Better biome structure
- The map is closer to the see and the sky is closer to the floor
- Less iron to find
- More aggressive enemies
- Reduced fog (when outside of tempest)
- Removed battery system for station dock activation.
- Battery system are replaced by a switch system. No need to find the battery for the beacon
- Station dock model
- Beacon model
- Removed crystal container, syringue and explosive container. Crafting is easier
Fixes
- Texture issues and light issues with low quality graphics
- Black artifact issue
- Dying loot disappearing
- Dying loot flying above plants