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Sky Break Update v0.2.2

A new update is now available. Because of the delay of the previous one, it comes earlier.

New enemies

Two new enemies have been added. One of them is flying and can attack on a medium distance, the other one can use a laser as a long-range attack.

Improvements & fixes

Combat is a bit more challenging. Indeed some improvements have been added to the AI behavior. For instance, they now behave as a group, and if one of them is attacking, the others will help him. It is increasing the difficulty, but in the same time it is now easier to dodge the enemies.
Along with the fixes, the loading time when the station is docking to a new island has been improved a lot. It may have fixed the deadlock issue that some of you have sometimes, please don't hesitate to warn us in the steam discussions page if the problem is still not resolved.

New features

  • 2 new enemies
  • "previous slot" and "next slot" input settings

Updated features

  • enemy group cohesion. If an enemy of the group is attacking, the others help him
  • enemy is easier to dodge (no rotation towards player during attack)
  • standard player attack affects one enemy at a time
  • increased enemy aggro distance
  • enemy detection time is a constant. If too closed, detection is instantaneous no matter what the player position is
  • fog wall is more transparent for a better visibility
  • ai improvements

Fixes

  • loading optimization when moving to a new island. Potential fix for loading deadlock
  • deadlock if the player dies before reaching the station dock
  • stealth not triggered in some bushes
  • terrain chunk seam gaps