The update v3.2 is now available. It focuses on a complete evolution system for your mechas.
Mecha evolution system
You can now point at one of your mechas and open its evolution window view. There is a range of 5 skills to improve. Each evolution requires a certain amount of fragments, which can be found on dead mechas.
The evolution skills are:
- Armor
- Attack
- Special Attack 1 (different on each mecha)
- Special Attack 2 (different on each mecha)
- Passive skill (different on each mecha)
Regarding the enemies, they still have a level. It reflects its level of armor and attack. If it is a leader, it can use its special attacks during combat.
New features
- complete evolution system for hacked mechas
- new special attacks
- new tree models for the second island
- dry grass, rocks and trees for the desert biome
Updated features
- lighting params to give more brightness to the forest biome
- improved scorpion and bird behaviour
- can jump even with no stamina
- enemy leveling system. Level of enemies show how much armor and attack they have
- leader (enemies) can use between two special attacks during combat
- improved forest tree leaves & LOD
Removed
- player evolution skills related to mechas' global stats (armor, attack, speed, XP)
Fixes
- flying mecha attack range too wide
- mechas side sliding when moving
- VRAM memory leak
- hack view not working correctly while aiming