A week has passed since our release to early access and we think it is time to do a status update. So far we have received minor bug reports, suggestions to fix game-balance, and a few mandatory crash reports. But overall the response have been overwhelmingly positive!
So, while we keep hunting bugs, we believe that Utopia 9 - A Volatile Vacation is ready for new features!
We have gathered all the best parts of your feedback and tried to accommodate it to our first real upgrade. Here is a list of the most important features (and fixes of course) you can expect in this new update:
Dynamic Enemy Gear
- Gear of enemies are dynamically generated. This allows a much wider range of enemies to fight against. It also means much harder enemies later on and means a lot more weapons are available to the enemy mutants.
Gameplay
- Smartgun spends less ammo from ammo pickups.
- Health and ammo pickups flattened awarding more health and ammo early on.
- Reduced projectile speed of many Rusty weapons.
- Reduced aim prediction of Boss and increased his health.
- Ability to set up custom key bindings. This is still work in progress but is a prerequisite for Controller support. Hopefully we will have controllers up and running very soon!
- Gasoline glands now stun when damaging.
- Improved enemy looting algorithm.
Visual
- Nemesis items are visible on the world map.
- New evolve sequence for mutants killing you.
- All levels are oriented the same way now.
Audio
- Updated sound effects to fit new evolve sequence.
- Neon-lights in interiors are now audible.