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Everything is under control! (Update 27th November 2015)

You asked for it, and here it is! Controller Support! We have busted our behinds all week to make this work because so many of you requested it.

Also, tons of UI fixes have been made to accommodate controller support and key bindings in general.

Also, new gun! Woohoo!

Controller Support

  • You can now assign scrollwheel, joystick buttons and joystick axis input for actions.
  • Added movement and lots of other missing actions to key-bindings.
  • Fixed a number of actions not working.
  • Support Joystick aiming that returns to center of screen when released.
  • Secondary controls setup match XBox 360 controller.
  • Automatic controller detection, to switch Joystick aiming on.

Gameplay

  • New Hunting Rifle Bullet weapon at level 1.
  • Tazer has increased damage.
  • Excess energy now works again!
  • Compressed enemy area outside boss building.
  • Small mutants now have twice as many melee weapons.
  • Shields no longer deal any damage when you bash with them.
  • Damage and force adjusted for all explosive weapons.

Visual

  • Improved Tazer visuals.
  • Railgun now has 3 different impact effects based on charge.
  • Updated minimap to match Dome City buildings.
  • Update UI to support controller/keyboard interaction.
  • New Barrel drop visuals: Health are small green crosses and Ammo are two orange bullets.
  • You can now encounter the beach mutant. This mutant is ready for the beach and comes with a suncap, towel and fresh blue shorts.

Performance

  • All interior meshes have been cut up into smaller pieces. This means that all the gory feedback will render faster since it isn't affecting the entire area.
  • The interior ground-mesh has been seperated making allowing intersecting objects to not cause a see-through effect.

Audio

  • New Tazer charge-up sound.