While were working intensively getting the new Cave Zone ready(!), we have been working on improving the Arrival Area experience along side. Also:
New Stuff!
- New fashionable hats for small mutants that match their weapon type!
- 34 new achievements for weapon unlocks!
Arrival Area
- Limited number of enemies spawning on landing pad.
- Pods from previous games can be destroyed.
- Crashing into pods from previous plays destroys them.
- All pods are cleared once as a result of this update.
- Mutants can now move across jump obstacle.
- Player can now walk out of pod without jumping.
Changes
- Sharp Shells have been split into two mutations.
- Boss now instantly switches to Melee weapon when you get close enough.
- Escape key/action closes dialogs.
- Death cinematic can be skipped.
- Master volume control introduced.
- Modified default controls for joysticks.
- Improved the look of sand.
- Boss's health remains visible after you die.
- Improved Road Block placement.
Fixes
- Improved joystick aiming.
- Joystick keeps orientation after being released.
- Fixed plasma shot could hit the same enemy twice.
- Improved mutation tooltip descriptions.
- Enemies no longer instantly aim at you after reappearing.
- Enemies continue to fire at you after you die.