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New Travel Destinations! (Update 21 - 31th March 2016)

For a long time we’ve felt the game was a bit too short and too easy to win through luck rather than skill. To rectify this we’ve expanded the world map. We also provide more strategic information.

We are aware that with an extended game play session some players might want to take a break. That is why we have started working on a “save and exit” feature and promise it will be part of our next update.

World Map

  • Game expanded with 3 more areas to complete.
  • World map shows items found in mixed crates.
  • World map offers a lot of new paths to take.
  • Nemesis information is hidden until selected on the map.
  • Up to 6 nemeses and corpses can be at the map at once.

Audio

  • Cave area now have a new ambient sound.
  • Ambient and music volume can be adjusted individually.
  • The pollen spewing plants now have a cool idle sound.
  • Other smaller adjustments in general audio design.

Visuals

  • New revive and level up effects
  • Improved models to support greater view range when playing co-op.
  • Cave fog is now orange
  • Dynamic fog distance to support greater view range when playing co-op.

Gameplay and Fixes

  • Automatic weapons only have high recoil on the first shot.
  • Area damage weapons that explode on impact cannot be fired directly into walls.
  • Players no longer become zombified when dying in local co-op.
  • Fast Fingers mutation reduces charge time of charged weapons like Cooking Glove.
  • Corpses spawn health/ammo chips at the right location.
  • Default controls for XBOX Game Controllers adjusted.
  • Game could stall if dying to the environment in boss area.
  • Game should now run on 32 bit Mac OSX again.