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Full Release: What A Time To Be Alive! (Update 23 - 5th May 2016)

Attention all space vacation enthusiasts! Utopia 9 is now ready to fulfill your wildest vacation dreams. The beaches are prepared, the bars filled with exotic beverages and the staff is ready to give you a warm welcome!

After one and a half year of hard work we are very pleased to announce the full release of Utopia 9 - A Volatile Vacation! It has been a long and exciting journey but it doesn’t end here. This is only the beginning. The full game will go live with a huge update and development will continue beyond this version.

Listed below are all the new changes.

Tour Guide

Several new characters are in the works and the first unlockable character is already here. Utopian Travels have received a few complaints and have therefore sent the Tour Guide to investigate. Her characteristics are:

  • Initially equipped with an Umbrella. (The Umbrella can deflect projectiles for defense, can push enemies for crowd control and stab enemies for damage)
  • She can jump to evade attacks and projectiles.
  • She has reduced max health.
  • She has reduced health gain from pickups.
  • She has a new outfit, body shape, face, portraits and voice.

Achievements

Achievements have been updated to match the extended map.

Weapon Fallback Attack

The pistol whip fallback attacks have been improved.

  • The fallback attack for two-handed weapons can now be triggered by both buttons.
  • The fallback attack can now be used in between a weapons shooting cooldown.
  • The fallback attack can now be used to destroy green barrels and vending machines.

New Zone

The new Staff Only zone has been added. It contains the following:

  • New environmental hazards
  • New design and feel
  • New buildings
  • New narrative elements

Steelseries GameSense support

Players can now make use of the Steelseries M800 keyboards features in Utopia 9 - A Volatile Vacation. The keyboard provides the following visual feedback:

  • Shows Soylent Bar
  • Shows Health Bar
  • Shows Controls
  • Shows Item durability / ammo
  • Alerts on health gain and ammo pickup
  • Alerts when gaining level
  • Alerts when taking damage

Bugs and Fixes

The only good bug is a dead bug! Several bugs have been fixed and improvements have been made throughout the game.

  • Boss and evolved mutants no longer play “damage taken” animation when their force fields are hit.
  • Reduced Taser range to 7.5 meters (was 10).
  • Fixed audio clips not being played or played with delay.
  • Cooldown of enemy weapons are paused while they are stunned.
  • Small mutants that evolve get to keep their hat.
  • Laser sights now correctly pass through enemies/players.
  • Zones renamed to Arrivals, Vacation Resorts, Cave Adventures, Staff Only and Customer Service
  • Removed Early Access disclaimer from game introduction sequence.
  • Removed Early Access from build number in main menu.
  • Ammo drops are now fixed per level.
  • Starting pistol is less effective but has increased ammo.
  • Adjusted graphical quality settings.
  • Improved performance by removing shadows cast by mutant tentacles.
  • Green barrels now drop items 75% of the time (was 50%).
  • Improved tooltip descriptions of some mutations.
  • Improved and added more loading screen hints.
  • Reduced the Raygun cooldown (from 2 seconds to 1.5).
  • Enemies no longer swing the idle arm when attacking or shooting.
  • Items from Mixed Crates are now part of the tooltips.
  • Reduced the amount of armor the better armors give.
  • Players should now spawn on the ground in each level.
  • Items and players being outside of the map are now repositioned.
  • Increased performance when obstacles are destroyed.
  • Slingblade attack now fires in the correct direction.
  • Slingblade attack no longer fires through obstacles.

Stay tuned for updates and more content. Thank you all for the support!

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.