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More Enemies & Key Bindings (Update 23rd Nov 2015)

A week has passed since our release to early access and we think it is time to do a status update. So far we have received minor bug reports, suggestions to fix game-balance, and a few mandatory crash reports. But overall the response have been overwhelmingly positive!

So, while we keep hunting bugs, we believe that Utopia 9 - A Volatile Vacation is ready for new features!

We have gathered all the best parts of your feedback and tried to accommodate it to our first real upgrade. Here is a list of the most important features (and fixes of course) you can expect in this new update:

Dynamic Enemy Gear

  • Gear of enemies are dynamically generated. This allows a much wider range of enemies to fight against. It also means much harder enemies later on and means a lot more weapons are available to the enemy mutants.

Gameplay

  • Smartgun spends less ammo from ammo pickups.
  • Health and ammo pickups flattened awarding more health and ammo early on.
  • Reduced projectile speed of many Rusty weapons.
  • Reduced aim prediction of Boss and increased his health.
  • Ability to set up custom key bindings. This is still work in progress but is a prerequisite for Controller support. Hopefully we will have controllers up and running very soon!
  • Gasoline glands now stun when damaging.
  • Improved enemy looting algorithm.

Visual

  • Nemesis items are visible on the world map.
  • New evolve sequence for mutants killing you.
  • All levels are oriented the same way now.

Audio

  • Updated sound effects to fit new evolve sequence.
  • Neon-lights in interiors are now audible.